Sunday, April 25, 2010

Army Type Comparison

WEI vs SHU vs WU
Units                             Cost   Att Eff  Def Eff   Att Sus  Def Sus

WEI
Swordsman                    440     0.09       0.19       40           85
Heavy Infantry                460     0.07       0.22       30           100
Guardsman                     600     0.12       0.09       70           55
Light Calvary                  1310   0.09       0.09       40           38.3
Qing Calvary                  2170   0.08       0.09       45           46.3
Longbow Archer            880     0.11       0.23*     50           100*
Calvary Archer               1600   0.09       0.07       50           35

SHU
Militia                              250    0.16       0.10       40           25
Pikeman                          340    0.03       0.28       10           95
Glaivemen                       590    0.10       0.10       60           60
Lancer                            1005   0.05      0.14       27.5         70
Imperial Guard                1525   0.10      0.08       50           41.6
Crossbowman                 810    0.10       0.20*     40           80*
Repeating Crossbowman 1420  0.08       0.17*     60           120*

WU
Spearman                        315    0.05       0.29       15           90
Shield Infantry                 535    0.12      0.10        65           55
Female Calvary               1090   0.08      0.04       45           22.5
Heavy Calvary                1090   0.04      0.16       22.5         85
Guard Calvary                1965   0.07      0.11       46.7         71.7
Archer                            740    0.11       0.22*     40            80
LegendaryArcher            1540   0.10      0.19*     50            100*
* Assuming bowman/archer  in tower with no blindage

Army Statistic Analysis - WU

Summary
Units                   Cost   Att Eff   Def Eff   Att Sus  Def Sus
Spearman             315     0.05       0.29         15           90
Shield Infantry      535     0.12       0.10         65           55
Female Calvary    1090   0.08       0.04         45           22.5
Heavy Calvary     1090   0.04       0.16         22.5         85
Guard Calvary      1965   0.07       0.11         46.7         71.7
Archer                  740     0.11       0.22*       40           80
LegendaryArcher  1540   0.10       0.19*         50           100

* Assuming bowman in tower with no blindage, refer to details below for other scenario

Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example: 
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total

Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.

Spearman
Cost:
Wood 100 Stone 130 Iron 55 Food 30 Total 315
Stat:
Att 15 Inf Def 40 Cal Def 50 Plunder 30 Speed 7 Food 1
Attack efficiency:
15/315 = 0.05 attack/resource
Defence efficientcy:
90/315 = 0.29 defense/resource
Plunder efficientcy:
30/315 = 0.10
Sustainability - Attack:
15/1 = 15 Attack per food
Sustainability - Defense:
90/1 = 90 Defense per food

Shield Infantry
Cost:
Wood 140 Stone 150 Iron 185 Food 60 Total 535
Stat:
Att 65 Inf Def 35 Cal Def 20 Plunder 45 Speed 6 Food 1
Attack efficiency:
65/535 = 0.12 attack/resource
Defence efficientcy:
55/535 = 0.10 defense/resource
Plunder efficientcy:
45/535 = 0.08
Sustainability - Attack:
65/1 = 65 Attack per food
Sustainability - Defense:
55/1 = 55 Defense per food

Female Calvary
Cost:
Wood 350 Stone 450 Iron 230 Food 60 Total 1090
Stat:
Att 90 Inf Def 25 Cal Def 40 Plunder 75 Speed 19 Food 2
Attack efficiency:
90/1090 = 0.08 attack/resource
Defence efficientcy:
45/1090 = 0.04 defense/resource
Plunder efficientcy:
75/1090 = 0.07
Sustainability - Attack:
90/2 = 45 Attack per food
Sustainability - Defense:
45/2 = 22.5 Defense per food

Heavy Calvary
Cost:
Wood 360 Stone 330 Iron 280 Food 120 Total 1090
Stat:
Att 45 Inf Def 115 Cal Def 55 Plunder 35 Speed 16 Food 2
Attack efficiency:
45/1090 = 0.04 attack/resource
Defence efficientcy:
170/1090 = 0.16.defense/resource
Plunder efficientcy:
35/1090 = 0.03
Sustainability - Attack:
45/2 = 22.5 Attack per food
Sustainability - Defense:
170/2 = 85 Defense per food

Guard Calvary
Cost:
Wood 500 Stone 620 Iron 675 Food 170 Total 1965
Stat:
Att 140 Inf Def 50 Cal Def 165 Plunder 65 Speed 13 Food 3
Attack efficiency:
140/1965 = 0.07 attack/resource
Defence efficientcy:
215/1965= 0.11 defense/resource
Plunder efficientcy:
65/1965 = 0.03
Sustainability - Attack:
140/3 = 46.7 Attack per food
Sustainability - Defense:
215/3 = 71.7 Defense per food

Archer
Cost:
Wood 300 Stone 220 Iron 150 Food 70 Total 740
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 50 Speed 7 Food 2
Attack efficiency:
80/740 = 0.11 attack/resource
Defence efficientcy:
15/740 = 0.02 defense/resource
160/740 = 0.22 defense/resource **In tower
260/1340 = 0.19 defense/resource **In tower with blindage
(each blindage need 600 resources)
Plunder efficientcy:
50/740 = 0.07
Sustainability - Attack:
80/2 = 40 Attack per food
Sustainability - Defense:
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food **In tower
260/2 = 130 Defense per food **In tower with blindage

Legendary Archer
Cost:
Wood 770 Stone 310 Iron 350 Food 110 Total 1540
Stat:
Att 150 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 3
Attack efficiency:
150/1540 = 0.10 attack/resources
Defence efficientcy:
15/1540 = 0.01 defense/resource

300/1540 = 0.19 defense/resource **In tower
400/2140 = 0.19 defense/resource **In tower with blindage
(each blindage need 600 resources)
Plunder efficientcy:
60/1540 = 0.04
Sustainability - Attack:
150/3 = 50 Attack per food
Sustainability - Defense:
15/3 = 5 Defense per food

300/3 = 100 Defense per food **In tower
400/3 = 133.3 Defense per food **In tower with blindage

Saturday, April 24, 2010

Army Statistic Analysis - WEI

Summary
Units                   Cost   Att Eff   Def Eff   Att Sus  Def Sus
Swordsman          440     0.09       0.19         40           85
Heavy Infantry      460     0.07       0.22         30           100
Guardsman           600     0.12       0.09         70           55
Light Calvary        1310   0.09       0.09         40           38.3
Qing Calvary        2170   0.08       0.09         45           46.3
Longbow Archer  880     0.11       0.23*       50           100*
Calvary Archer     1600   0.09       0.07        50           35

* Assuming bowman in tower with no blindage, refer to details below for other scenario

Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example: 
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total

Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.

Swordsman
Cost:
Wood 120 Stone 100 Iron 180 Food 40 Total 440
Stat:
Att 40 Inf Def 35 Cal Def 50 Plunder 40 Speed 6 Food 1
Attack efficiency:
40/440 = 0.09 attack/resource
Defence efficientcy:
85/440 = 0.19 defense/resource
Plunder efficientcy:
40/440 = 0.09
Sustainability - Attack:
40/1 = 40 Attack per food
Sustainability - Defense:
85/1 = 85 Defense per food

Heavy Infantry
Cost:
Wood 100 Stone 130 Iron 160 Food 70 Total 460
Stat:
Att 30 Inf Def 65 Cal Def 35 Plunder 20 Speed 5 Food 1
Attack efficiency:
30/460 = 0.07 attack/resource
Defence efficientcy:
100/460 = 0.22 defense/resource
Plunder efficientcy:
20/460 = 0.04
Sustainability - Attack:
30/1 = 30 Attack per food
Sustainability - Defense:
100/1 = 100 Defense per food

Guardsman
Cost:
Wood 150 Stone 160 Iron 210 Food 80 Total 600
Stat:
Att 70 Inf Def 30 Cal Def 25 Plunder 50 Speed 7 Food 1
Attack efficiency:
70/600 = 0.12 attack/resource
Defence efficientcy:
55/600 = 0.09 defense/resource
Plunder efficientcy:
50/600 = 0.08
Sustainability - Attack:
70/1 = 70 Attack per food
Sustainability - Defense:
55/1 = 55 Defense per food

Light Calvary
Cost:
Wood 550 Stone 440 Iron 220 Food 100 Total 1310
Stat:
Att 120 Inf Def 65 Cal Def 50 Plunder 100 Speed 14 Food 3
Attack efficiency:
120/1310 = 0.09 attack/resource
Defence efficientcy:
115/1310 = 0.09 defense/resource
Plunder efficientcy:
100/1310 = 0.08
Sustainability - Attack:
120/3 = 40 Attack per food
Sustainability - Defense:
115/3 = 38.3 Defense per food

Qing Calvary
Cost:
Wood 550 Stone 640 Iron 800 Food 180 Total 2170
Stat:
Att 180 Inf Def 80 Cal Def 105 Plunder 70 Speed 10 Food 4
Attack efficiency:
180/2170 = 0.08 attack/resource
Defence efficientcy:
185/2170= 0.09 defense/resource
Plunder efficientcy:
70/2170 = 0.03
Sustainability - Attack:
180/4 = 45 Attack per food
Sustainability - Defense:
185/4 = 46.3 Defense per food

Longbow Archer

Cost:
Wood 420 Stone 180 Iron 200 Food 80 Total 880
Stat:
Att 100 Inf Def 10 Cal Def 5 Plunder 40 Speed 6 Food 2
Attack efficiency:
100/880 = 0.11 attack/resource
Defence efficientcy:
15/880 = 0.02 defense/resource
200/880 = 0.23 defense/resource **In tower
300/1480 = 0.20 defense/resource **In tower with blindage
(each blindage cost 600 resources)
Plunder efficientcy:
40/880 = 0.05
Sustainability - Attack:
100/2 = 50 Attack per food
Sustainability - Defense:
15/2 = 7.5 Defense per food
200/2 = 100 Defense per food **In tower
300/2 = 150 Defense per food **In tower with blindage

Calvary Archer
Cost:
Wood 800 Stone 380 Iron 300 Food 120 Total 1600
Stat:
Att 150 Inf Def 80 Cal Def 25 Plunder 70 Speed 14 Food 3
Attack efficiency:
150/1600 = 0.09 attack/resources
Defence efficientcy:
105/1600 = 0.07 defense/resource
Plunder efficientcy:
70/1600 = 0.04
Sustainability - Attack:
150/3 = 50 Attack per food
Sustainability - Defense:
105/3 = 35 Defense per food

Friday, April 23, 2010

Army Statistic Analysis - SHU

Summary
Units                                Cost   Att Eff   Def Eff   Att Sus   Def Sus
Militia                                 250      0.16      0.10        40           25
Pikeman                             340      0.03      0.28        10           95 
Glaivemen                          590      0.10      0.10        60           60
Lancer                               1005    0.05      0.14        27.5        70
Imperial Guard                   1525    0.10      0.08        50           41.6
Crossbowman                    810      0.10      0.20*      40           80*
Repeating Crossbowman    1420    0.08      0.17*      60           120*
* Assuming bowman in tower with no blindage, refer to details below for other scenario

Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example: 
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total

Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
  
Militia
Cost:
Wood 95 Stone 75 Iron 40 Food 40 Total 250
Stat:
Att 40 Inf Def 20 Cal Def 5 Plunder 60 Speed 7 Food 1
Attack efficiency:
40/250 = 0.16 attack/resource
Defence efficientcy:  
25/250 = 0.10 defense/resource
Plunder efficientcy:
60/250 = 0.24
Sustainability - Attack
40/1 = 40 Attack per food
Sustainability - Defense
25/1 = 25 Defense per food

Pikeman
Cost:
Wood 145 Stone 70 Iron 85 Food 40 Total 340
Stat:
Att 10 Inf Def 35 Cal Def 60 Plunder 40 Speed 7 Food 1
Attack efficiency:
10/340 = 0.03 attack/resource
Defence efficientcy:
95/340 = 0.28 defense/resource
Plunder efficientcy:
40/340 = 0.12
Sustainability - Attack
10/1 = 10 Attack per food
Sustainability - Defense
95/1 = 95 Defense per food

Glaiveman
Cost:
Wood 130 Stone 120 Iron 170 Food 70 Total 590
Stat:
Att 60 Inf Def 30 Cal Def 30 Plunder 50 Speed 6 Food 1
Attack efficiency:
60/590 = 0.10 attack/resource
Defence efficientcy:
60/590 = 0.10 defense/resource
Plunder efficientcy:
50/590 = 0.08
Sustainability - Attack
60/1 = 60 Attack per food
Sustainability - Defense
60/1 = 60 Defense per food

Lancer
Cost:
Wood 370 Stone 270 Iron 290 Food 75 Total 1005
Stat:
Att 55 Inf Def 100 Cal Def 40 Plunder 110 Speed 10 Food 2
Attack efficiency:
55/1005 = 0.05 attack/resource
Defence efficientcy:
140/1005 = 0.14 defense/resource
Plunder efficientcy:
110/1005 = 0.11
Sustainability - Attack
55/2 = 27.5 Attack per food
Sustainability - Defense
140/2 = 70 Defense per food

Imperial Guard
Cost:
Wood 450 Stone 515 Iron 480 Food 80 Total 1525
Stat: 
Att 150 Inf Def 50 Cal Def 75 Plunder 88 Speed 9 Food 3
Attack efficiency:
150/1525 = 0.10 attack/resource
Defence efficientcy:
125/1525 = 0.08 defense/resource
Plunder efficientcy:
88/1525 = 0.06
Sustainability - Attack
150/3 = 50 Attack per food
Sustainability - Defense
125/3 = 41.6 Defense per food

Crossbowman
Cost:
Wood 290 Stone 220 Iron 240 Food 60 Total 810
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
80/810 = 0.10 attack/resource
Defence efficientcy:
15/810 = 0.02 defense/resource
160/810 = 0.20 defense/resource    **In tower
260/810 = 0.32 defense/resource    **In tower with blindage
Plunder efficientcy:
60/810 = 0.067
Sustainability - Attack
80/2 = 40 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food      **In tower
260/2 = 130 Defense per food    **In tower with blindage

Repeating Crossbowman
Cost:
Wood 510 Stone 380 Iron 430 Food 100 Total 1420
Stat:
Att 120 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
120/1420 = 0.08 attack/resources
Defence efficientcy:
15/1420 = 0.01 defense/resource
240/1420 = 0.17 defense/resource **In tower
340/2020 = 0.17 defense/resource **In tower with blindage

(each blindage cost 600 resources)
Plunder efficientcy:
60/1420 = 0.04
Sustainability - Attack
120/2 = 60 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
240/2 = 120 Defense per food **In tower
340/2 = 170 Defense per food **In tower with blindage

Sunday, April 18, 2010

Occupying County

What is a county

Counties are special cities in the game that have very high resources output and a huge troops capacity. Once occupied player will have ~4.5-5.5k resources per hour and able to build army quick with level 20 barrack, stable and scout camp. It is a must have for anyone desire to excel in the game.

Below is a screenshot of a sample county. You can identify county by its colour - Blue. Purple colour city is state capital which will not be covered here.



County City Structure & Resources Field

















County Attribute:
- 1000-1500 population
- Full city with all level 20 building and Walls (except Ironworks)
- 6 Farms city with limit of lv19 Farms, and Lv14 on other resources field
- Guarded by 15000 Wei Troops. (10000 Swordsman + 5000 Heavy Infantry at lvl 20)
- Can't trade from the city
- You can transport resource to it but not transport resources out of it
- Cannot build ram/demolisher
- Can only send limited troops at a time base on rank.. example viscount can only sent one troops at a time

How to occupy a county
- Anyone can occupy a county by eliminating all the troops in the county
- There is no pre-requirement
- You need to send huge amount of troops to eliminate the 15000 guarding troops
- After sucessful occupy the county need to prepare huge amount of defense troops to prevent others from stealing it from you.
- Yes anyone can take the county from you if they manage to defeat you, county ownership is not permanent, you must guard it after occupying it.


** Below is theorethical calculation, if you have battle report please verify if the calculation is correct


How much troops is needed to accupy the county
- Base on the battle damage calculation, 15k troops in the county represent :
infantry defense
(10000 x 35 + 5000 x 65) + 30% lv20 armor bonus = 877500
calvary defense
(10000 x 50 + 5000 x 35) + 30% lv20 armor bonus = 877500


Lets say you have lvl 20 Guardsman (+30%) with 10% hero bonus
You need to send in at least 877500/(1.4 x 70) = 8954 Guardsman

Lets say you have lvl 20 Qing Calvary (+30%) with 10% hero bonus
You need to send in at least 1437550/(1.4 x 180) = 3482 Qing Calvary

** Hero Bonus use here is just an example, hero bonus come from player's rank, hero leadership, skillbook, attack token, battle formation, scrolls, etc.... recommendation is to make sure you send high attack bonus hero to minimize your troop lost
- It may be hard for an individual to come out with the troops to take down a county by himself in the beginning, but the most effective way is a single player sending a strong troops to attack
- You still can collaborate among league member to send in waves of attack, but the total troops required will be much more.

Example:
- A single strong player may be able to take down the county by sending 4k lv 20 Qing Calvary with a strong hero with many attack bonus.
- Multiple player need to send at least 5-6 waves of 1k lvl20 Qing calvary (refer to battle damage calculation for the benefit of sending one huge troops vs few small troops)

Stealing a county

Here come the fun parts. If you are not strong enough to take down the NPC in the county but still dying to get a piece of the county, STEAL it!!!! 
 
As mentioned above county ownership is not permanent, anyone that successfully kill all the troops in the county of other player own the county. 
 
Usually after taking down the county, the occupying player is at weakess time, because he would have suffer huge losses killing all the NPC. Once someone take over a county, the time start ticking, as the occupying player would have call fro support from his league member and start building lv20 defense troops  in the county. Anyway all these take time, so the sooner you attack the more advantage you have. If you wait longer the county will become strong and all the reinforcement may have arrive.
 
If you determine to steal a county, do it as soon as someone got in. Send full force to attack and get ready your defense support... as others may be stealling from you if you suceeded ;) 
 
Anyway, stealing a county from someone can only mean one thing....... WAR!!! So good luck and get ready for the fun... lol (Dont say i never warned you about this)

Saturday, April 17, 2010

Battle Damage Calculation

There are 2 types of attack mode:
- Destroy Mode
- Plunder Mode

During any battle, ONLY the attack power of attacker and defense power of defender impact the results of battle.

Destroy mode
This mode will results in either the attacker or defender force to be totally eliminated.

Damage Calculation:
If Attacker Win
Defender Troops Eliminated, meaning left 0%
Attacker troops lose = (Attack power/Defense power) ^ 1.5

Defense power is a mixture of Infantry and Calvary defense base on attacking units.

Example:
** Calculation below is base on no attack or defense bonus (like Wall, Heroes skill, ranking, unit level..etc)

Attacker: 200 Glaiveman (Attack = 60)+ 200 Lancer (Attack = 55)
Defender: 100 swordman (Inf Def 35 Cal Def 50) + 100 Heavy Infantry (Inf Def 65 + Cal Def 35 )

Total Attacking power = 200 x 60 + 200 x 55 = 23000
Total Inf Def = 100 x 35 + 100 x 65 = 10000
Total Cal Def = 100 x 50 + 100 x 35 = 8500

Since the attacker consist of 200 Infantry and 200 Calvary
Effective Def = [(200 Inf/400 Total Att Units) x 10000 Inf Def] + [(100 Cal/400 Total Att Units)x8500)] = 9250

Attacker 23000 > Def 9250 so attacker win
Defender lose 100 swordsman 100 heavy Infantry (ALL)
Attacker lose (9250/23000)^1.5 = 25.5%
Attacker lose 51 Glaivemen 51 Lancer

What if you send 100 Glaiveman + 100 Lancer in the beginning.
Attack power = 11500 > 9250 (Attacker still win)
Defender stilll lose all units
Attacker lose (9250/11500)^1.5 = 72.1%
Attacker lose 72 Glaivemen 72 lancer
Attacker Casualties will be increased


What if you send 400 Glaiveman + 400 Lancer in the beginning.
Attack power = 46000 > 9250 (Attacker still win)
Defender still lose all units
Attacker lose (9250/46000)^1.5 = 9.0%
Attacker lose 36 Galivemen 36 lancer
Attacker Casualties will be reduced

As you can see, always attack with more troops to reduce your casualties.

Plunder Mode
The only difference with destroy mode is that it does not eliminate loser forces. This mode minimize the casualties from a battle.

To estimate the battle losses first calculate base on destroy mode. Take the example above, casualties for winning side (attacker) is 25.5 % under destroy mode.

Now under plunder mode with the same attack units.

Winner casualties = 25.5/(100 + 25.5) = 20.3%
Loser sasualties = 100 - 20.3 = 79.7 %

Using previous example, under plunder mode
Attacker win
Attacker lose 41 Glaivemen + 41 Lancer
Defender lose 80 swordman + 80 Heavy Infantry

Wednesday, April 14, 2010

Oasis Troops Details

Plan to occupy an oasis? Read this first!





Oasis Troops may not be as easy as you think, do your math before the attack.....

if you see lots of swordsman there.. think twice .. those are super soldier even your full lvl 20 cant match.


Example if you see 200 swordsman alone:

Their defense power is 88000 for infantry and 104000 for calvary.
If you think of sending militia there you need at least 2200 militia to win!!!!

Sunday, April 11, 2010

3 Kingdom Quiz Answers


BUILDINGS
  1. Which of the following description of Annexe is incorrect:
    A city with an annexe must be the sub city.
  2. Which of the following description of Armorsmith is incorrect:
    When you upgrade the defense of your army, your armies that is not in the city will not be affected.
  3. Which of the following description of Barrack is incorrect:
    You can train infantry and cavalry in the barrack.
  4. Which of the following description of Builder's Guild is incorrect:
    Builder's Guild can't increase the construction speed of a building.

  5. Which of the following buildings can be shared by your different cities?
    Theatre

  6. Which of the following description of Bunker is incorrect:
    You can put your Demolisher in the bunker.
  7. Which of the following description of Career Center is incorrect:
    If you don't have a Career Center in your city, you cannot have a hero.
  8. Which of the following description of Career Center is correct:
    On each day, two new heroes will appear in your Career Center.
  9. Which of the following description of Command Centers is incorrect:
    Command Center is the place to train your army.
  10. Which of the following description of Drill Ground is incorrect:
    All your cities can share one Drill Ground.
  11. Which of the following description of Governor's House is incorrect:
    You can recruit Lobbyists from the Governor's House.
  12. Which of the following description of Hidden Warehouse is incorrect:
    The same as granary, Hidden Warehouse can increase the grain storage volume of your city.
  13. Which of the following description of Hidden Warehouse is incorrect:
    Hidden Warehouse is immune to the Demolisher.
  14. Which of the following description of Ironworks is incorrect:
    Demolisher can attack all constructions.
  15. Which of the following description of League Flag is incorrect:
    League Flag will attract enemy to attack it.
  16. Which of the following description of Library is incorrect:
    Wei Country can't carry out researches in library.
  17. Which of the following description of Mansion is incorrect:
    Mansion and annexe is the same in the factor of function.
  18. Which of the following description of Mansion is incorrect:
    You can build an annexe and a mansion in a city.
  19. Which of the following description of Market is incorrect:
    Their is no pre-requirement for building a market.
  20. Which of the following descriptions of Market is incorrect:
    You can trade weapons and equipment in the market.
  21. Which of the following description of Monitor Office is incorrect:
    The higher level your Builder's Guild is, the faster your construction speed will be.
  22. Which type of Oasis we don't have in game?
    Increase the ouput of the Iron by 50%.
  23. Which of the following description of Scout Camp is incorrect:
    Scouts will not fail to spy the enemy force.
  24. Which of the following description of Stable is incorrect:
    The higher level your stable is, the less resources it will take to recruit a cavalry.
  25. Which of the following description of Theatre is incorrect:
    The resources you deposited to the theatre can be withdrew if necessary.
  26. Which of the following description of Tower is incorrect:
    Your reinforcement from other cities can go into tower too.
  27. Which of the following description of Valor Camp is incorrect:
    When you are upgrading the speed of your unit, the unit that is not in your town can be upgraded too.
  28. Which of the following description of Wall is incorrect:
    All countrie's city walls are the same.
  29. Which of the following description of Wall is incorrect:
    When your city wall is upgraded, you can setup more blindages on your city wall.

TERMINOLOGY
  1. What does Alliance mean in game?
    Two leagues ally with each other.
  2. What is called "Assisting Defense" in game?
    Defend a city together with your alliance.
  3. Players often mention Audi when they are chatting. What does Audi stand for in this case?
    Attack the enemy city but get no resources.
  4. What is called "Black Lamp" in game?
    Inactive players who do not log in the game for more than 5 days.
  5. Which situation is usually called "Calm" by players?
    An area where fierce battles do not occur for a long time.
  6. Which kind of players is called Dead Sheep in game?
    Inactive player.
  7. What is called "Defense Break"?
    All the defense force are eliminated by the attacker of the invading side.
  8. What is called "Double Strike" in game?
    Command the Demolishers to attack 2 targets at the same time in the Command Center.
  9. What is called "Entrust" in game?
    A function in game that allow you to entrust a player or help the other player to administrater the account.
  10. What does "Even up" stand for in game?
    Trade with the mystery merchant in the market and swap a resource for the resources you need.
  11. What activity is called farming in game?
    Collecting resources for a long time.
  12. Players usually describe a kind of Battle as "Fireworks", what is that?
    A nip and tuck battle. Both sides will not retreat until they fight to death. The fighting is so tough and beautiful, just like fireworks.
  13. What is called "Flying City"?
    The action that use special item to move your city to the other place.
  14. What does "FS" stand for in game?
    Abbreviation for "Fleetsave". Send your attacker out of your town when you are offline to avoid enemy sneak attack.
  15. What is called "Instant Building" in game?
    Use "Instant Completion" function to build a construction in an incredible speed.
  16. Which of the following description of Mobilization order is incorrect?
    Only the leader of a league can use the mobilization order
  17. Which kind of players is called Peasant in game?
    Players who can defend themselves and concentrate on collecting resources.
  18. Which activity is called "plunder" in game?
    A strategy that base on looting the resources in other player's city.
  19. What does the productivity means?
    Your resources output in an hour.
  20. What is called "Pursue and Attack" in game?
    Arrive at the enemy city and attack it when enemy attacker just returns to the city.
  21. What is a satellite city?
    A sub city that provide resource to your main city.
  22. Which kind of player is called "Sheep"?
    Players who do not have the ability to strike back when attacked.
  23. What is "Tortoise Player" in game?
    Players with extremely high defense.
  24. What does "Universal X" (X is a number) stand for in game?
    All your resource fields have reached to the same level.
  25. What is called "Warehouse Explosion"?
    Your warehouse and granary is full of resources.
  26. What is called "Wave Attack" in game?
    A group of army that will arrive at the target in some consecutive seconds like waves.
  27. Which kind of players is called Wolf in game?
    Players who live by looting other cities.
HERO & UNITS
  1. Which of the following is not an equipment for heroes?
    Tribute Token
  2. Which of the following descriptions of Epic Hero is wrong?
    All Epic Heroes can use Preserving Bolus
  3. Which of the following descriptions of Epic Hero is wrong?
    When an Epic Hero dies his Skills are lost
  4. Which of the following descriptions related to Epic Heroes is accurate?
    When you recruit an Epic Hero from the Career Center, the Hero could be at level 1 or 100
  5. Which Epic Hero has the highest Encourage value?
    Diao Chan
  6. Which of these Epic Heroes is naturally endowed with the Feign Death ability?
    Zuo Ci
  7. Which Epic Hero has the highest Insight value?
    Zhao Yun
  8. Which Epic Hero has the highest Leadership Value after reaching his maximum level?
    Zhou Yu
  9. Which of these Epic Heroes is naturally endowed with the Vacancy ability?
    Zhuge Liang
  10. Epic Hero Guan Yu is naturally possessed of Encourage and Mobility Abilities. Which of the following is an accurate description of Guan Yu's Abilities?
    Strengthens overall Army attack, Increases Cavalry speed
  11. Epic Hero Diao Chan is naturally possessed of Encourage and March Abilities, which of the following is an accurate description of Diao Chan's Abilities?
    Increase Army's attack power and speed
  12. Epic Hero Zhuge Liang is naturally possessed of Vacancy and Farm Abilities, which of the following is an accurate description of Zhuge Liang's Abilities?
    When on defense, there is a probability of causing the enemy to retreat; increase Food production
  13. Of the following Epic Heroes, who is not included in the Five Tiger Generals group?
    Wei Yan
  14. Who is not a member of "Three in The Garden?"
    Zhuge Liang
  15. Who of the following is not considered a Superior Epic Hero?
    Sun Ce
  16. Which of the following differences between Epic and Normal Heroes is incorrect?
    Epic Heroes are easier to recruit than Normal Heroes
  17. What kind of item your hero can't equip?
    Pearl
  18. Which of the following description of hero is correct:
    Hero's intellect affects your units' success rate to use scrolls.
  19. Which of the following description of hero is correct:
    Hero is appointed as the governor, his political affects the resources output of your city.
  20. Which of the following description of hero is correct:
    Hero's leadership affects the attack of your units.
  21. Which hero's attribute will affect the attack and defense of your army?
    Leadership
  22. Which of the following description of hero experience is incorrect:
    If your hero is defeated, he will not obtain experience from this fight.
  23. Which of the following description of hero escaping is incorrect?
    Hero may escape when attacking the camp.
  24. In which condition your hero's HP cannot be restored?
    Pray
  25. Which of the following description on hero position is incorrect?
    Private B Defense +1%
  26. Which of the following description on historical hero is incorrect?
    The strength of the historical heroes is always higher than normal heroes.
  27. In which of the following way can't you obtain a historical hero?
    Attack oasis.
  28. Which unit has the fastest speed?
    Woman Cavalry
  29. Which unit costs you less resources?
    Militia
  30. Who of the following is not a Heroine?
    Chen Lin 
  31. The best strategy for acquiring an Epic Hero is:
    Give a large gift to the Career Center
  32. Under what condition can your hero's HP not be restored?
    Pray
GAME CONCEPTS
  1. Why your population doesn't reduce after you are looted by others? You enemy doesn't use Battering Ram and Demolisher.
  2. Which of the following action will not increase the output of your resources?
    Upgrade city wall.
  3. Will a battle occur when the server is under maintenance?
    No.
  4. Which of the following ways to transport resources is incorrect?
    Select "Transport Resources" in the stable.
  5. Which of the following you can't get by attacking camp of bandits?
    Tax Permission
  6. Which of the following description of the game rule is incorrect?
    You can provide or receive 3 hour's resources output from other players in 24 hours.
  7. Which of the following description of the game rule is correct?
    You can entrust your account to three players at the same time.
    The real cash trade is allowed.
    Account sharing is allowed.
    All the descriptions are false.
  8. Which of the following description of resources is incorrect:
    Warehouse is used for store all resources.
  9. Which item is not sole in the mall
    Skill Book
  10. Which of the following description on message is incorrect?
    You can directly reply a system message.
  11. Your word will be seen by all players if you speak in which channel?
    World
  12. Which of the following constructions can be shared by your different cities?
    Theatre
  13. What does rice represent in game?
    The population your arm forces take. It is also a symbol of the power of your force.
  14. How to caculate the speed of the mixed force?
    The speed of the mixed force is the same as the unit with the slowest speed in your mixed force.
  15. Which of the following description on account entrust is incorrect?
    You need the account and password of the player who entrust his account to you.
  16. Which of the following description of game time is correct:
    Game time will provide players a coordinated universal time for the player in game.
  17. Which type of city does not exist in game?
    A city with 10 Farmlands
  18. What will happen when your grain is negative?
    Your soldiers in the city will starve.
  19. Which country can develop the inner city and outer city at the same time?
    Wei
  20. In which condition will you fail to establish a sub city?
    When your pioneer is in the bunker.
  21. What city is your main city?
    A city has a mansion.
  22. What we can't do in game?
    Switch Server
  23. Which of the following description of Token of Motivation is incorrect?
    Only the leader of a league can use the Token of Motivation
LEAGUE AND GEOGRAPHY
  1. How to recognize the cities of the members of the hostile league?
    The city of the members of the hostile league is shown in red.
  2. How to recognize the cities of the members of the same league?
    The city of the members of the same league is shown in blue.
  3. How to recognize the cities of the members of the friendly league?
    The city of the members of the friendly league is shown in green.
  4. How to recognize the cities of your own?
    Your city is shown in orange.
  5. Which state does not belong to Jian Ning?
    Qing Zhou
  6. Which state does not belong to the scope of Chai Sang?
    Si Zhou
  7. Xiang Ping is not belong to the scope of which state in the city wall?
    Jiao Zhou
  8. Xiang Ping - You State Ji State Yan State Qing State Yu State
  9. Jian Ning - Yong State Yi State Jiao State
  10. Chai Sang - Xu State Yang State Jing State
  11. Jin Yang - Liang State Si State Bing State
SKILLS AND ABILITIES

  1. How many Ability bars does a General have?
    3
  2. What can a Hero put in his Ability bar?
    Skillbook
  3. If you've already studied Level 1 Archery Leader Ability and you then go on to study Level 2 Cavalry and Archery Leader Double Skillbook, which of the following Ability bonuses will you receive?
    Level 2 Cavalry, Level 3 Archery Leader
  4. A Hero's Skillbook includes a Level 2 Charge Ability, what is this ability?
    Increases Infantry speed by 2%
  5. Heroes can increase their Defense with which of the following Skillbooks?
    Iron Wall
  6. What is the effect of "Encourage" in the Hero's Skillbook?
    Strengthens the attack ability of your Army
  7. You can tell which Abilities a Skillbook has by its name. Which skills does the Encourage and Feign Death Skillbook contain?
    Encourage and Feign Death

  8. What is the effect of "Iron Wall" in the Hero's Skillbook?
    Strengthens your Army's defense ability

  9. What is the effect of "Recognition" in the Hero's Skillbook?
    Probability that you will recognize the enemy's formation and therefore avoid being subdued
  10. What is the effect of "Sacrifice" in the Hero's Skillbook?
    Strengthens hero during battle, though you will die in siege
  11. Which of the following is an incorrect description of Double Skillbook?
    Single Skillbooks of the same Ability can be paired with Double Skillbooks
  12. Which of the following is not an advantage of Skillbooks?
    Abilities can be automatically upgraded to higher levels
  13. Which of the following is not an advantage of Skillbooks?
    Abilities can be automatically upgraded to higher levels
  14. How do you put a Skillbook into a Skill bar?
    First buy an item to open the Skill bar and then add the Skillbook
  15. Which of the following is not accurate regarding Skillbooks?
    A Double Skillbook takes up two Skill bars
  16. The opening of Skill bars is of the utmost importance to Heroes, which of the following is correct?
    Treasure Bolus opens the first Ability bar, Purple Bonus opens the second, and Styrax Bolus opens the third
  17. If you want to increase your population limit, the best Skillbook to give to your Hero is:
    Farm
  18. Which of the following descriptions regarding Skill is incorrect?
    Once an Ability is put in the Skill bar it cannot be changed

ITEMS AND EQUIPMENTS
  1. Which of the following equipments will be most useful to a Governor who is trying to increase resource outputs?
    Cloud Sage Crest
  2. What Items are needed to open an Ability bar?
    Treasured Bolus, Purple Bolus, Styrax Bolus
  3. What method can you use to upgrade your Equipment level?
    Use Level 1, 2 or 3 Enhanced Steel to strengthen your equipment
  4. In which of the following ways can Heroes assign unused attribution points?
    Take a dose of Preserving Bolus
  5. During a duel, which of the following weapons will be the most helpful in boosting your Attack?
    Wolf Curved Blade
  6. Which of the following weapons gives a Hero's Strike ability a boost?
    Flame Whirl Halberd
 
OTHERS
  1. What Items are needed to open an Ability bar?
    Treasured Bolus, Purple Bolus, Styrax Bolus
  2. Which of the following equipments will be most useful to a Governor who is trying to increase resource outputs?
    Cloud Sage Crest
  3. Who of the following is not a Heroine?
    Chen Lin
  4. Which of the following is not an advantage of Skillbooks?
    Abilities can be automatically upgraded to higher levels
  5. How do you put a Skillbook into a Skill bar?
    First buy an item to open the Skill bar and then add the Skillbook
  6. Which of the following is not accurate regarding Skillbooks?
    A Double Skillbook takes up two Skill bars
  7. Which of the following descriptions of Skillbooks is incorrect?
    Fortune: a definite probability of increasing troop attack power.
  8. Heroes can increase their Defense with which of the following Skillbooks? Iron Wall
  9. Which of the following does not go on a Hero's Weapon Bar?
    Berserk Trois-River Horse
  10. What is the effect of "Encourage" in the Hero's Skillbook?
    Strengthens the attack ability of your Army
  11. In Three Kingdoms, who is generally considered the most clever and resourceful strategist?
    Zhuge Liang
  12. The opening of Skill bars is of the utmost importance to Heroes, which of the following is correct?
    Treasure Bolus opens the first Ability bar, Purple Bonus opens the second, and Styrax Bolus opens the third
  13. If you've already studied Level 1 Archery Leader Ability and you then go on to study Level 2 Cavalry and Archery Leader Double Skillbook, which of the following Ability bonuses will you receive?
    Level 2 Cavalry, Level 3 Archery Leader
  14. What is the effect of "Recognition" in the Hero's Skillbook?
    Probability that you will recognize the enemy's formation and therefore avoid being subdued
  15. Which of the following is an accurate description of a general?
    Generals can use an automated function to study Abilities
  16. What Items are needed to open an Ability bar?
    Treasured Bolus, Purple Bolus, Styrax Bolus
  17. In which of the following ways can Heroes assign unused attribution points?
    Take a dose of Preserving Bolus
  18. Which of the following is an incorrect description of Double Skillbook?
    Single Skillbooks of the same Ability can be paired with Double Skillbooks
  19. During a duel, which of the following weapons will be the most helpful in boosting your Attack?
    Wolf Curved Blade
  20. Which of the following weapons gives a Hero's Strike ability a boost?
    Flame Whirl Halberd
  21. A Hero's Skillbook includes a Level 2 Charge Ability, what is this ability?
    Increases Infantry speed by 2%
  22. If you want to increase your population limit, the best Skillbook to give to your Hero is:
    Farm
  23. Which of the following descriptions regarding Skill is incorrect?
    Once an Ability is put in the Skill bar it cannot be changed
  24. What method can you use to upgrade your Equipment level?
    Use Level 1, 2 or 3 Enhanced Steel to strengthen your equipment
  25. How many Ability bars does a General have?
    3
  26. Which of the following is not an advantage of Skillbooks?
    Abilities can be automatically upgraded to higher levels
  27. Which of the following is not an accurate description of a general? **question error in TKO
    Generals can use every kind of equipment
    Generals can study several different Abilities
    Generals can study several Dueling Abilities and participate in Battle Arena and Reward of Warriors tournaments
    Generals can use an automated function to study Abilities
  28. Which of the following describes a capability that Epic Heroes have while Normal Heroes do not?
    Has a very high skill level
  29. What is the effect of "Sacrifice" in the Hero's Skillbook?
    Strengthens hero during battle, though you will die in siege
  30. Who is generally accepted as the most powerful general in the Three Kingdoms?
    Lv Bu
  31. Which of the following is untrue of the dfiferences between a 1 star hero and normal hero?
    No Difference
  32. You can tell which Abilities a Skillbook has by its name. Which skills does the Encourage and Feign Death Skillbook contain?
    Encourage and Feign Death
  33. During a duel, which of the following weapons will be the most helpful in boosting your Attack?
    Wolf Curved Blade
  34. What can a Hero put in his Ability bar?
    Skillbook
  35. Which of the following is an accurate description of the difference between Generals and Soldiers?
    Only Generals can have 3 Ability bars and can gather many different kinds of Abilities.
  36. The best strategy for acquiring an Epic Hero is:
    Give a large gift to the Career Center
  37. Which of the following weapons gives a Hero's Strike ability a boost?
    Flame Whirl Halberd
  38. What is the effect of "Sacrifice" in the Hero's Skillbook?
    Strengthens hero during battle, though you will die in siege attack