Friday, April 23, 2010

Army Statistic Analysis - SHU

Summary
Units                                Cost   Att Eff   Def Eff   Att Sus   Def Sus
Militia                                 250      0.16      0.10        40           25
Pikeman                             340      0.03      0.28        10           95 
Glaivemen                          590      0.10      0.10        60           60
Lancer                               1005    0.05      0.14        27.5        70
Imperial Guard                   1525    0.10      0.08        50           41.6
Crossbowman                    810      0.10      0.20*      40           80*
Repeating Crossbowman    1420    0.08      0.17*      60           120*
* Assuming bowman in tower with no blindage, refer to details below for other scenario

Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example: 
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total

Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
  
Militia
Cost:
Wood 95 Stone 75 Iron 40 Food 40 Total 250
Stat:
Att 40 Inf Def 20 Cal Def 5 Plunder 60 Speed 7 Food 1
Attack efficiency:
40/250 = 0.16 attack/resource
Defence efficientcy:  
25/250 = 0.10 defense/resource
Plunder efficientcy:
60/250 = 0.24
Sustainability - Attack
40/1 = 40 Attack per food
Sustainability - Defense
25/1 = 25 Defense per food

Pikeman
Cost:
Wood 145 Stone 70 Iron 85 Food 40 Total 340
Stat:
Att 10 Inf Def 35 Cal Def 60 Plunder 40 Speed 7 Food 1
Attack efficiency:
10/340 = 0.03 attack/resource
Defence efficientcy:
95/340 = 0.28 defense/resource
Plunder efficientcy:
40/340 = 0.12
Sustainability - Attack
10/1 = 10 Attack per food
Sustainability - Defense
95/1 = 95 Defense per food

Glaiveman
Cost:
Wood 130 Stone 120 Iron 170 Food 70 Total 590
Stat:
Att 60 Inf Def 30 Cal Def 30 Plunder 50 Speed 6 Food 1
Attack efficiency:
60/590 = 0.10 attack/resource
Defence efficientcy:
60/590 = 0.10 defense/resource
Plunder efficientcy:
50/590 = 0.08
Sustainability - Attack
60/1 = 60 Attack per food
Sustainability - Defense
60/1 = 60 Defense per food

Lancer
Cost:
Wood 370 Stone 270 Iron 290 Food 75 Total 1005
Stat:
Att 55 Inf Def 100 Cal Def 40 Plunder 110 Speed 10 Food 2
Attack efficiency:
55/1005 = 0.05 attack/resource
Defence efficientcy:
140/1005 = 0.14 defense/resource
Plunder efficientcy:
110/1005 = 0.11
Sustainability - Attack
55/2 = 27.5 Attack per food
Sustainability - Defense
140/2 = 70 Defense per food

Imperial Guard
Cost:
Wood 450 Stone 515 Iron 480 Food 80 Total 1525
Stat: 
Att 150 Inf Def 50 Cal Def 75 Plunder 88 Speed 9 Food 3
Attack efficiency:
150/1525 = 0.10 attack/resource
Defence efficientcy:
125/1525 = 0.08 defense/resource
Plunder efficientcy:
88/1525 = 0.06
Sustainability - Attack
150/3 = 50 Attack per food
Sustainability - Defense
125/3 = 41.6 Defense per food

Crossbowman
Cost:
Wood 290 Stone 220 Iron 240 Food 60 Total 810
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
80/810 = 0.10 attack/resource
Defence efficientcy:
15/810 = 0.02 defense/resource
160/810 = 0.20 defense/resource    **In tower
260/810 = 0.32 defense/resource    **In tower with blindage
Plunder efficientcy:
60/810 = 0.067
Sustainability - Attack
80/2 = 40 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food      **In tower
260/2 = 130 Defense per food    **In tower with blindage

Repeating Crossbowman
Cost:
Wood 510 Stone 380 Iron 430 Food 100 Total 1420
Stat:
Att 120 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
120/1420 = 0.08 attack/resources
Defence efficientcy:
15/1420 = 0.01 defense/resource
240/1420 = 0.17 defense/resource **In tower
340/2020 = 0.17 defense/resource **In tower with blindage

(each blindage cost 600 resources)
Plunder efficientcy:
60/1420 = 0.04
Sustainability - Attack
120/2 = 60 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
240/2 = 120 Defense per food **In tower
340/2 = 170 Defense per food **In tower with blindage

1 comment:

  1. this is great, thanks! is there anyway you could break down the defense into different columns for inf and cav instead of just adding it up.

    ReplyDelete