Showing posts with label trick. Show all posts
Showing posts with label trick. Show all posts

Sunday, April 18, 2010

Occupying County

What is a county

Counties are special cities in the game that have very high resources output and a huge troops capacity. Once occupied player will have ~4.5-5.5k resources per hour and able to build army quick with level 20 barrack, stable and scout camp. It is a must have for anyone desire to excel in the game.

Below is a screenshot of a sample county. You can identify county by its colour - Blue. Purple colour city is state capital which will not be covered here.



County City Structure & Resources Field

















County Attribute:
- 1000-1500 population
- Full city with all level 20 building and Walls (except Ironworks)
- 6 Farms city with limit of lv19 Farms, and Lv14 on other resources field
- Guarded by 15000 Wei Troops. (10000 Swordsman + 5000 Heavy Infantry at lvl 20)
- Can't trade from the city
- You can transport resource to it but not transport resources out of it
- Cannot build ram/demolisher
- Can only send limited troops at a time base on rank.. example viscount can only sent one troops at a time

How to occupy a county
- Anyone can occupy a county by eliminating all the troops in the county
- There is no pre-requirement
- You need to send huge amount of troops to eliminate the 15000 guarding troops
- After sucessful occupy the county need to prepare huge amount of defense troops to prevent others from stealing it from you.
- Yes anyone can take the county from you if they manage to defeat you, county ownership is not permanent, you must guard it after occupying it.


** Below is theorethical calculation, if you have battle report please verify if the calculation is correct


How much troops is needed to accupy the county
- Base on the battle damage calculation, 15k troops in the county represent :
infantry defense
(10000 x 35 + 5000 x 65) + 30% lv20 armor bonus = 877500
calvary defense
(10000 x 50 + 5000 x 35) + 30% lv20 armor bonus = 877500


Lets say you have lvl 20 Guardsman (+30%) with 10% hero bonus
You need to send in at least 877500/(1.4 x 70) = 8954 Guardsman

Lets say you have lvl 20 Qing Calvary (+30%) with 10% hero bonus
You need to send in at least 1437550/(1.4 x 180) = 3482 Qing Calvary

** Hero Bonus use here is just an example, hero bonus come from player's rank, hero leadership, skillbook, attack token, battle formation, scrolls, etc.... recommendation is to make sure you send high attack bonus hero to minimize your troop lost
- It may be hard for an individual to come out with the troops to take down a county by himself in the beginning, but the most effective way is a single player sending a strong troops to attack
- You still can collaborate among league member to send in waves of attack, but the total troops required will be much more.

Example:
- A single strong player may be able to take down the county by sending 4k lv 20 Qing Calvary with a strong hero with many attack bonus.
- Multiple player need to send at least 5-6 waves of 1k lvl20 Qing calvary (refer to battle damage calculation for the benefit of sending one huge troops vs few small troops)

Stealing a county

Here come the fun parts. If you are not strong enough to take down the NPC in the county but still dying to get a piece of the county, STEAL it!!!! 
 
As mentioned above county ownership is not permanent, anyone that successfully kill all the troops in the county of other player own the county. 
 
Usually after taking down the county, the occupying player is at weakess time, because he would have suffer huge losses killing all the NPC. Once someone take over a county, the time start ticking, as the occupying player would have call fro support from his league member and start building lv20 defense troops  in the county. Anyway all these take time, so the sooner you attack the more advantage you have. If you wait longer the county will become strong and all the reinforcement may have arrive.
 
If you determine to steal a county, do it as soon as someone got in. Send full force to attack and get ready your defense support... as others may be stealling from you if you suceeded ;) 
 
Anyway, stealing a county from someone can only mean one thing....... WAR!!! So good luck and get ready for the fun... lol (Dont say i never warned you about this)

Saturday, April 17, 2010

Battle Damage Calculation

There are 2 types of attack mode:
- Destroy Mode
- Plunder Mode

During any battle, ONLY the attack power of attacker and defense power of defender impact the results of battle.

Destroy mode
This mode will results in either the attacker or defender force to be totally eliminated.

Damage Calculation:
If Attacker Win
Defender Troops Eliminated, meaning left 0%
Attacker troops lose = (Attack power/Defense power) ^ 1.5

Defense power is a mixture of Infantry and Calvary defense base on attacking units.

Example:
** Calculation below is base on no attack or defense bonus (like Wall, Heroes skill, ranking, unit level..etc)

Attacker: 200 Glaiveman (Attack = 60)+ 200 Lancer (Attack = 55)
Defender: 100 swordman (Inf Def 35 Cal Def 50) + 100 Heavy Infantry (Inf Def 65 + Cal Def 35 )

Total Attacking power = 200 x 60 + 200 x 55 = 23000
Total Inf Def = 100 x 35 + 100 x 65 = 10000
Total Cal Def = 100 x 50 + 100 x 35 = 8500

Since the attacker consist of 200 Infantry and 200 Calvary
Effective Def = [(200 Inf/400 Total Att Units) x 10000 Inf Def] + [(100 Cal/400 Total Att Units)x8500)] = 9250

Attacker 23000 > Def 9250 so attacker win
Defender lose 100 swordsman 100 heavy Infantry (ALL)
Attacker lose (9250/23000)^1.5 = 25.5%
Attacker lose 51 Glaivemen 51 Lancer

What if you send 100 Glaiveman + 100 Lancer in the beginning.
Attack power = 11500 > 9250 (Attacker still win)
Defender stilll lose all units
Attacker lose (9250/11500)^1.5 = 72.1%
Attacker lose 72 Glaivemen 72 lancer
Attacker Casualties will be increased


What if you send 400 Glaiveman + 400 Lancer in the beginning.
Attack power = 46000 > 9250 (Attacker still win)
Defender still lose all units
Attacker lose (9250/46000)^1.5 = 9.0%
Attacker lose 36 Galivemen 36 lancer
Attacker Casualties will be reduced

As you can see, always attack with more troops to reduce your casualties.

Plunder Mode
The only difference with destroy mode is that it does not eliminate loser forces. This mode minimize the casualties from a battle.

To estimate the battle losses first calculate base on destroy mode. Take the example above, casualties for winning side (attacker) is 25.5 % under destroy mode.

Now under plunder mode with the same attack units.

Winner casualties = 25.5/(100 + 25.5) = 20.3%
Loser sasualties = 100 - 20.3 = 79.7 %

Using previous example, under plunder mode
Attacker win
Attacker lose 41 Glaivemen + 41 Lancer
Defender lose 80 swordman + 80 Heavy Infantry

Wednesday, April 14, 2010

Oasis Troops Details

Plan to occupy an oasis? Read this first!





Oasis Troops may not be as easy as you think, do your math before the attack.....

if you see lots of swordsman there.. think twice .. those are super soldier even your full lvl 20 cant match.


Example if you see 200 swordsman alone:

Their defense power is 88000 for infantry and 104000 for calvary.
If you think of sending militia there you need at least 2200 militia to win!!!!