WAR
This is a war game, it is not sim city for god sake. DO NOT just focus on increasing the population or number of your city, you wont go far without a war plan.
"Know thy and know the enemy you will win in all you battle..." Sun Tze
It is utmost important to understand yourself and also the enemy in a battle be if attacking or defending if you want to excel in the battle field ;)
"A good general make enemy dont know how to attack, A good general make enemy dont know how to defend..."
Master the art of war then even with lesser population or lesser troops, you still can win over your stronger opponent as they have no idea how to attack you and how to run from your attack.
Attacking
"Know thy and know the enemy you will win in all you battle..." Sun Tze
- Always scout your enemy if you want to increase your chances of success, your enemy may have stronger force in their city than you expected.
- After getting enemy information, calculate the troops you need to win, refer to battle calculation write ups. :)
- Understanding enemy units and their weakness. During an attack only defense of enemy units count. IF enemy has weaker infantry defense then send more infantry units for eample.
- Always attack with strong attacking force, differentiate which is your attacking/defending units. Bring you attacking units only. DO NOT attack with defense units.
"Attack your enemy when they are unprepared, show up where you were never expected.."
- Attacking an active player is not as easy as you imagine :), you will see what I mean after you gone through the defending section.
- Attacking is different then plundering, when you attack, you want to make sure that you HIT and destroy your enemy, leave them no chance to run.
- To avoid enemy running from your attack, attack when enemy not prepared, dont let them expect your attack
Sneak Attack
- If you know where your enemy is located (time zone), attack in their sleep and let them wake up with all their troops gone.. heheheh, time your attack to happen at 3-5am of their time (use schedule deployment to your advantage). They will probably be sleeping at that time and cant run from the attack. Yeah this is evil...heheheheh
** Only efficient if enemy is <4 hours away, example if you want to hit enemy 4 hours away at 5am, your attack will start 1am, if it is further away your attack need to deploy earlier when enemy still awake so it may not work
- If enemy is near (<45 mins). Use the server maintenance time to your advantage. Work best if enemy is 30+ mins away. Example if you want to hit someone 35 mins away, deploy your attack units 2.5mins before server maintenance time of 04:00. Chances are your enemy may not notice your attack before server went to maintenance mode, and usually players wont rejoin just after server maintenace. So your attack operation is totally stealth, covered by server maintenance, enemy will not know what hit them... hehehehe.. butt remember attack cannot happen during server maintenance time so deploy wisely so it does not happen between 4:00 and 4:30 server time.
- If enemy is far, use smoke screen to hide your attack. Send fake attack, get your league member to join in the fun. Cover your real attack in between your fake attack. Enemy will not know which is the real attack. They can run, but they can't run forever. ... this is so cruel.. hehehe
- If this is a league war, send fake attack to few of nearby enemy league city to cover your real target, this way they will not know who is your main target and not sure how to support each other. If you just send your attack to one city. Nearby enemy could send in reinforcement which will make you suffer more casualty.
Ambush - show up where enemy never expected
- Check enemy surrounding for farms, when you identify them, send defend troops to their farms. Usually players send small troops out for plundering from time to time. When their plundering units hit the farms with your defend troops in it they will suffer massive damage due to the unexpected troops. This will interrupt enemy resources supply as well as they will be scared to plunder for while not knowing if you have ambush on other farms.
** Sending huge defends troops to enemy farms may need to be followed by sending food to the farms as well. As the farms may not be able to support your troops and your troops will run if ran out of food on enemy farms.
- Send support troops to a weaker member. Use the weaker member to taunt enemy into sending attack. Make sure you cover the support troops by having huge number of scouts in your city. Unexpecting enemy will suffer huge damage. Example you can send in few k defend unit to a 300++ pop city and then use the 300++ pop city to send some attack to an enemy with 700++ pop. Enemy may strike back wanted to punish the attacker for their stupid act.. but when the battle report came back they will realize who is being stupid... hehehehhe... another evil plan
Cut Enemy Supply
- In prepartion to destroy your enemy you may want to stop them from growing faster. One way to do is is cut their supply.
- Share their farm, sent plundering units frequently to their farms if you are nearby.
- If you cant plunder enemy farm frequently, burn their farms.. heheheh.. send your demo, demolish the warehouse and granary on enemy farms.. leave them with no resources.
** Disclaimer: I am not an evil man, this is just a game strategy.. but i do enjoy to see this strategy works on enemy.. hehehheh
Saturday, May 8, 2010
Sunday, April 25, 2010
Army Type Comparison
WEI vs SHU vs WU
Units Cost Att Eff Def Eff Att Sus Def Sus
WEI
Swordsman 440 0.09 0.19 40 85
Heavy Infantry 460 0.07 0.22 30 100
Guardsman 600 0.12 0.09 70 55
Light Calvary 1310 0.09 0.09 40 38.3
Qing Calvary 2170 0.08 0.09 45 46.3
Longbow Archer 880 0.11 0.23* 50 100*
Calvary Archer 1600 0.09 0.07 50 35
SHU
Militia 250 0.16 0.10 40 25
Pikeman 340 0.03 0.28 10 95
Glaivemen 590 0.10 0.10 60 60
Lancer 1005 0.05 0.14 27.5 70
Imperial Guard 1525 0.10 0.08 50 41.6
Crossbowman 810 0.10 0.20* 40 80*
Repeating Crossbowman 1420 0.08 0.17* 60 120*
WU
Spearman 315 0.05 0.29 15 90
Shield Infantry 535 0.12 0.10 65 55
Female Calvary 1090 0.08 0.04 45 22.5
Heavy Calvary 1090 0.04 0.16 22.5 85
Guard Calvary 1965 0.07 0.11 46.7 71.7
Archer 740 0.11 0.22* 40 80
LegendaryArcher 1540 0.10 0.19* 50 100*
* Assuming bowman/archer in tower with no blindage
Units Cost Att Eff Def Eff Att Sus Def Sus
WEI
Swordsman 440 0.09 0.19 40 85
Heavy Infantry 460 0.07 0.22 30 100
Guardsman 600 0.12 0.09 70 55
Light Calvary 1310 0.09 0.09 40 38.3
Qing Calvary 2170 0.08 0.09 45 46.3
Longbow Archer 880 0.11 0.23* 50 100*
Calvary Archer 1600 0.09 0.07 50 35
SHU
Militia 250 0.16 0.10 40 25
Pikeman 340 0.03 0.28 10 95
Glaivemen 590 0.10 0.10 60 60
Lancer 1005 0.05 0.14 27.5 70
Imperial Guard 1525 0.10 0.08 50 41.6
Crossbowman 810 0.10 0.20* 40 80*
Repeating Crossbowman 1420 0.08 0.17* 60 120*
WU
Spearman 315 0.05 0.29 15 90
Shield Infantry 535 0.12 0.10 65 55
Female Calvary 1090 0.08 0.04 45 22.5
Heavy Calvary 1090 0.04 0.16 22.5 85
Guard Calvary 1965 0.07 0.11 46.7 71.7
Archer 740 0.11 0.22* 40 80
LegendaryArcher 1540 0.10 0.19* 50 100*
* Assuming bowman/archer in tower with no blindage
Army Statistic Analysis - WU
Summary
Units Cost Att Eff Def Eff Att Sus Def Sus
Spearman 315 0.05 0.29 15 90
Shield Infantry 535 0.12 0.10 65 55
Female Calvary 1090 0.08 0.04 45 22.5
Heavy Calvary 1090 0.04 0.16 22.5 85
Guard Calvary 1965 0.07 0.11 46.7 71.7
Archer 740 0.11 0.22* 40 80
LegendaryArcher 1540 0.10 0.19* 50 100
* Assuming bowman in tower with no blindage, refer to details below for other scenario
Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example:
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total
Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
Spearman
Cost:
Wood 100 Stone 130 Iron 55 Food 30 Total 315
Stat:
Att 15 Inf Def 40 Cal Def 50 Plunder 30 Speed 7 Food 1
Attack efficiency:
15/315 = 0.05 attack/resource
Defence efficientcy:
90/315 = 0.29 defense/resource
Plunder efficientcy:
30/315 = 0.10
Sustainability - Attack:
15/1 = 15 Attack per food
Sustainability - Defense:
90/1 = 90 Defense per food
Shield Infantry
Cost:
Wood 140 Stone 150 Iron 185 Food 60 Total 535
Stat:
Att 65 Inf Def 35 Cal Def 20 Plunder 45 Speed 6 Food 1
Attack efficiency:
65/535 = 0.12 attack/resource
Defence efficientcy:
55/535 = 0.10 defense/resource
Plunder efficientcy:
45/535 = 0.08
Sustainability - Attack:
65/1 = 65 Attack per food
Sustainability - Defense:
55/1 = 55 Defense per food
Female Calvary
Cost:
Wood 350 Stone 450 Iron 230 Food 60 Total 1090
Stat:
Att 90 Inf Def 25 Cal Def 40 Plunder 75 Speed 19 Food 2
Attack efficiency:
90/1090 = 0.08 attack/resource
Defence efficientcy:
45/1090 = 0.04 defense/resource
Plunder efficientcy:
75/1090 = 0.07
Sustainability - Attack:
90/2 = 45 Attack per food
Sustainability - Defense:
45/2 = 22.5 Defense per food
Heavy Calvary
Cost:
Wood 360 Stone 330 Iron 280 Food 120 Total 1090
Stat:
Att 45 Inf Def 115 Cal Def 55 Plunder 35 Speed 16 Food 2
Attack efficiency:
45/1090 = 0.04 attack/resource
Defence efficientcy:
170/1090 = 0.16.defense/resource
Plunder efficientcy:
35/1090 = 0.03
Sustainability - Attack:
45/2 = 22.5 Attack per food
Sustainability - Defense:
170/2 = 85 Defense per food
Guard Calvary
Cost:
Wood 500 Stone 620 Iron 675 Food 170 Total 1965
Stat:
Att 140 Inf Def 50 Cal Def 165 Plunder 65 Speed 13 Food 3
Attack efficiency:
140/1965 = 0.07 attack/resource
Defence efficientcy:
215/1965= 0.11 defense/resource
Plunder efficientcy:
65/1965 = 0.03
Sustainability - Attack:
140/3 = 46.7 Attack per food
Sustainability - Defense:
215/3 = 71.7 Defense per food
Archer
Cost:
Wood 300 Stone 220 Iron 150 Food 70 Total 740
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 50 Speed 7 Food 2
Attack efficiency:
80/740 = 0.11 attack/resource
Defence efficientcy:
15/740 = 0.02 defense/resource
160/740 = 0.22 defense/resource **In tower
260/1340 = 0.19 defense/resource **In tower with blindage
(each blindage need 600 resources)
Plunder efficientcy:
50/740 = 0.07
Sustainability - Attack:
80/2 = 40 Attack per food
Sustainability - Defense:
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food **In tower
260/2 = 130 Defense per food **In tower with blindage
Legendary Archer
Cost:
Wood 770 Stone 310 Iron 350 Food 110 Total 1540
Stat:
Att 150 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 3
Attack efficiency:
150/1540 = 0.10 attack/resources
Defence efficientcy:
15/1540 = 0.01 defense/resource
300/1540 = 0.19 defense/resource **In tower
400/2140 = 0.19 defense/resource **In tower with blindage
(each blindage need 600 resources)
Plunder efficientcy:
60/1540 = 0.04
Sustainability - Attack:
150/3 = 50 Attack per food
Sustainability - Defense:
15/3 = 5 Defense per food
300/3 = 100 Defense per food **In tower
400/3 = 133.3 Defense per food **In tower with blindage
Units Cost Att Eff Def Eff Att Sus Def Sus
Spearman 315 0.05 0.29 15 90
Shield Infantry 535 0.12 0.10 65 55
Female Calvary 1090 0.08 0.04 45 22.5
Heavy Calvary 1090 0.04 0.16 22.5 85
Guard Calvary 1965 0.07 0.11 46.7 71.7
Archer 740 0.11 0.22* 40 80
LegendaryArcher 1540 0.10 0.19* 50 100
* Assuming bowman in tower with no blindage, refer to details below for other scenario
Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example:
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total
Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
Spearman
Cost:
Wood 100 Stone 130 Iron 55 Food 30 Total 315
Stat:
Att 15 Inf Def 40 Cal Def 50 Plunder 30 Speed 7 Food 1
Attack efficiency:
15/315 = 0.05 attack/resource
Defence efficientcy:
90/315 = 0.29 defense/resource
Plunder efficientcy:
30/315 = 0.10
Sustainability - Attack:
15/1 = 15 Attack per food
Sustainability - Defense:
90/1 = 90 Defense per food
Shield Infantry
Cost:
Wood 140 Stone 150 Iron 185 Food 60 Total 535
Stat:
Att 65 Inf Def 35 Cal Def 20 Plunder 45 Speed 6 Food 1
Attack efficiency:
65/535 = 0.12 attack/resource
Defence efficientcy:
55/535 = 0.10 defense/resource
Plunder efficientcy:
45/535 = 0.08
Sustainability - Attack:
65/1 = 65 Attack per food
Sustainability - Defense:
55/1 = 55 Defense per food
Female Calvary
Cost:
Wood 350 Stone 450 Iron 230 Food 60 Total 1090
Stat:
Att 90 Inf Def 25 Cal Def 40 Plunder 75 Speed 19 Food 2
Attack efficiency:
90/1090 = 0.08 attack/resource
Defence efficientcy:
45/1090 = 0.04 defense/resource
Plunder efficientcy:
75/1090 = 0.07
Sustainability - Attack:
90/2 = 45 Attack per food
Sustainability - Defense:
45/2 = 22.5 Defense per food
Heavy Calvary
Cost:
Wood 360 Stone 330 Iron 280 Food 120 Total 1090
Stat:
Att 45 Inf Def 115 Cal Def 55 Plunder 35 Speed 16 Food 2
Attack efficiency:
45/1090 = 0.04 attack/resource
Defence efficientcy:
170/1090 = 0.16.defense/resource
Plunder efficientcy:
35/1090 = 0.03
Sustainability - Attack:
45/2 = 22.5 Attack per food
Sustainability - Defense:
170/2 = 85 Defense per food
Guard Calvary
Cost:
Wood 500 Stone 620 Iron 675 Food 170 Total 1965
Stat:
Att 140 Inf Def 50 Cal Def 165 Plunder 65 Speed 13 Food 3
Attack efficiency:
140/1965 = 0.07 attack/resource
Defence efficientcy:
215/1965= 0.11 defense/resource
Plunder efficientcy:
65/1965 = 0.03
Sustainability - Attack:
140/3 = 46.7 Attack per food
Sustainability - Defense:
215/3 = 71.7 Defense per food
Archer
Cost:
Wood 300 Stone 220 Iron 150 Food 70 Total 740
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 50 Speed 7 Food 2
Attack efficiency:
80/740 = 0.11 attack/resource
Defence efficientcy:
15/740 = 0.02 defense/resource
160/740 = 0.22 defense/resource **In tower
260/1340 = 0.19 defense/resource **In tower with blindage
(each blindage need 600 resources)
Plunder efficientcy:
50/740 = 0.07
Sustainability - Attack:
80/2 = 40 Attack per food
Sustainability - Defense:
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food **In tower
260/2 = 130 Defense per food **In tower with blindage
Legendary Archer
Cost:
Wood 770 Stone 310 Iron 350 Food 110 Total 1540
Stat:
Att 150 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 3
Attack efficiency:
150/1540 = 0.10 attack/resources
Defence efficientcy:
15/1540 = 0.01 defense/resource
300/1540 = 0.19 defense/resource **In tower
400/2140 = 0.19 defense/resource **In tower with blindage
(each blindage need 600 resources)
Plunder efficientcy:
60/1540 = 0.04
Sustainability - Attack:
150/3 = 50 Attack per food
Sustainability - Defense:
15/3 = 5 Defense per food
300/3 = 100 Defense per food **In tower
400/3 = 133.3 Defense per food **In tower with blindage
Saturday, April 24, 2010
Army Statistic Analysis - WEI
Summary
Units Cost Att Eff Def Eff Att Sus Def Sus
Swordsman 440 0.09 0.19 40 85
Heavy Infantry 460 0.07 0.22 30 100
Guardsman 600 0.12 0.09 70 55
Light Calvary 1310 0.09 0.09 40 38.3
Qing Calvary 2170 0.08 0.09 45 46.3
Longbow Archer 880 0.11 0.23* 50 100*
Calvary Archer 1600 0.09 0.07 50 35
* Assuming bowman in tower with no blindage, refer to details below for other scenario
Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example:
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total
Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
Swordsman
Cost:
Wood 120 Stone 100 Iron 180 Food 40 Total 440
Stat:
Att 40 Inf Def 35 Cal Def 50 Plunder 40 Speed 6 Food 1
Attack efficiency:
40/440 = 0.09 attack/resource
Defence efficientcy:
85/440 = 0.19 defense/resource
Plunder efficientcy:
40/440 = 0.09
Sustainability - Attack:
40/1 = 40 Attack per food
Sustainability - Defense:
85/1 = 85 Defense per food
Heavy Infantry
Cost:
Wood 100 Stone 130 Iron 160 Food 70 Total 460
Stat:
Att 30 Inf Def 65 Cal Def 35 Plunder 20 Speed 5 Food 1
Attack efficiency:
30/460 = 0.07 attack/resource
Defence efficientcy:
100/460 = 0.22 defense/resource
Plunder efficientcy:
20/460 = 0.04
Sustainability - Attack:
30/1 = 30 Attack per food
Sustainability - Defense:
100/1 = 100 Defense per food
Guardsman
Cost:
Wood 150 Stone 160 Iron 210 Food 80 Total 600
Stat:
Att 70 Inf Def 30 Cal Def 25 Plunder 50 Speed 7 Food 1
Attack efficiency:
70/600 = 0.12 attack/resource
Defence efficientcy:
55/600 = 0.09 defense/resource
Plunder efficientcy:
50/600 = 0.08
Sustainability - Attack:
70/1 = 70 Attack per food
Sustainability - Defense:
55/1 = 55 Defense per food
Light Calvary
Cost:
Wood 550 Stone 440 Iron 220 Food 100 Total 1310
Stat:
Att 120 Inf Def 65 Cal Def 50 Plunder 100 Speed 14 Food 3
Attack efficiency:
120/1310 = 0.09 attack/resource
Defence efficientcy:
115/1310 = 0.09 defense/resource
Plunder efficientcy:
100/1310 = 0.08
Sustainability - Attack:
120/3 = 40 Attack per food
Sustainability - Defense:
115/3 = 38.3 Defense per food
Qing Calvary
Cost:
Wood 550 Stone 640 Iron 800 Food 180 Total 2170
Stat:
Att 180 Inf Def 80 Cal Def 105 Plunder 70 Speed 10 Food 4
Attack efficiency:
180/2170 = 0.08 attack/resource
Defence efficientcy:
185/2170= 0.09 defense/resource
Plunder efficientcy:
70/2170 = 0.03
Sustainability - Attack:
180/4 = 45 Attack per food
Sustainability - Defense:
185/4 = 46.3 Defense per food
Longbow Archer
Cost:
Wood 420 Stone 180 Iron 200 Food 80 Total 880
Stat:
Att 100 Inf Def 10 Cal Def 5 Plunder 40 Speed 6 Food 2
Attack efficiency:
100/880 = 0.11 attack/resource
Defence efficientcy:
15/880 = 0.02 defense/resource
200/880 = 0.23 defense/resource **In tower
300/1480 = 0.20 defense/resource **In tower with blindage
(each blindage cost 600 resources)
Plunder efficientcy:
40/880 = 0.05
Sustainability - Attack:
100/2 = 50 Attack per food
Sustainability - Defense:
15/2 = 7.5 Defense per food
200/2 = 100 Defense per food **In tower
300/2 = 150 Defense per food **In tower with blindage
Calvary Archer
Cost:
Wood 800 Stone 380 Iron 300 Food 120 Total 1600
Stat:
Att 150 Inf Def 80 Cal Def 25 Plunder 70 Speed 14 Food 3
Attack efficiency:
150/1600 = 0.09 attack/resources
Defence efficientcy:
105/1600 = 0.07 defense/resource
Plunder efficientcy:
70/1600 = 0.04
Sustainability - Attack:
150/3 = 50 Attack per food
Sustainability - Defense:
105/3 = 35 Defense per food
Units Cost Att Eff Def Eff Att Sus Def Sus
Swordsman 440 0.09 0.19 40 85
Heavy Infantry 460 0.07 0.22 30 100
Guardsman 600 0.12 0.09 70 55
Light Calvary 1310 0.09 0.09 40 38.3
Qing Calvary 2170 0.08 0.09 45 46.3
Longbow Archer 880 0.11 0.23* 50 100*
Calvary Archer 1600 0.09 0.07 50 35
* Assuming bowman in tower with no blindage, refer to details below for other scenario
Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example:
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total
Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
Swordsman
Cost:
Wood 120 Stone 100 Iron 180 Food 40 Total 440
Stat:
Att 40 Inf Def 35 Cal Def 50 Plunder 40 Speed 6 Food 1
Attack efficiency:
40/440 = 0.09 attack/resource
Defence efficientcy:
85/440 = 0.19 defense/resource
Plunder efficientcy:
40/440 = 0.09
Sustainability - Attack:
40/1 = 40 Attack per food
Sustainability - Defense:
85/1 = 85 Defense per food
Heavy Infantry
Cost:
Wood 100 Stone 130 Iron 160 Food 70 Total 460
Stat:
Att 30 Inf Def 65 Cal Def 35 Plunder 20 Speed 5 Food 1
Attack efficiency:
30/460 = 0.07 attack/resource
Defence efficientcy:
100/460 = 0.22 defense/resource
Plunder efficientcy:
20/460 = 0.04
Sustainability - Attack:
30/1 = 30 Attack per food
Sustainability - Defense:
100/1 = 100 Defense per food
Guardsman
Cost:
Wood 150 Stone 160 Iron 210 Food 80 Total 600
Stat:
Att 70 Inf Def 30 Cal Def 25 Plunder 50 Speed 7 Food 1
Attack efficiency:
70/600 = 0.12 attack/resource
Defence efficientcy:
55/600 = 0.09 defense/resource
Plunder efficientcy:
50/600 = 0.08
Sustainability - Attack:
70/1 = 70 Attack per food
Sustainability - Defense:
55/1 = 55 Defense per food
Light Calvary
Cost:
Wood 550 Stone 440 Iron 220 Food 100 Total 1310
Stat:
Att 120 Inf Def 65 Cal Def 50 Plunder 100 Speed 14 Food 3
Attack efficiency:
120/1310 = 0.09 attack/resource
Defence efficientcy:
115/1310 = 0.09 defense/resource
Plunder efficientcy:
100/1310 = 0.08
Sustainability - Attack:
120/3 = 40 Attack per food
Sustainability - Defense:
115/3 = 38.3 Defense per food
Qing Calvary
Cost:
Wood 550 Stone 640 Iron 800 Food 180 Total 2170
Stat:
Att 180 Inf Def 80 Cal Def 105 Plunder 70 Speed 10 Food 4
Attack efficiency:
180/2170 = 0.08 attack/resource
Defence efficientcy:
185/2170= 0.09 defense/resource
Plunder efficientcy:
70/2170 = 0.03
Sustainability - Attack:
180/4 = 45 Attack per food
Sustainability - Defense:
185/4 = 46.3 Defense per food
Longbow Archer
Cost:
Wood 420 Stone 180 Iron 200 Food 80 Total 880
Stat:
Att 100 Inf Def 10 Cal Def 5 Plunder 40 Speed 6 Food 2
Attack efficiency:
100/880 = 0.11 attack/resource
Defence efficientcy:
15/880 = 0.02 defense/resource
200/880 = 0.23 defense/resource **In tower
300/1480 = 0.20 defense/resource **In tower with blindage
(each blindage cost 600 resources)
Plunder efficientcy:
40/880 = 0.05
Sustainability - Attack:
100/2 = 50 Attack per food
Sustainability - Defense:
15/2 = 7.5 Defense per food
200/2 = 100 Defense per food **In tower
300/2 = 150 Defense per food **In tower with blindage
Calvary Archer
Cost:
Wood 800 Stone 380 Iron 300 Food 120 Total 1600
Stat:
Att 150 Inf Def 80 Cal Def 25 Plunder 70 Speed 14 Food 3
Attack efficiency:
150/1600 = 0.09 attack/resources
Defence efficientcy:
105/1600 = 0.07 defense/resource
Plunder efficientcy:
70/1600 = 0.04
Sustainability - Attack:
150/3 = 50 Attack per food
Sustainability - Defense:
105/3 = 35 Defense per food
Friday, April 23, 2010
Army Statistic Analysis - SHU
Summary
Units Cost Att Eff Def Eff Att Sus Def Sus
Militia 250 0.16 0.10 40 25
Pikeman 340 0.03 0.28 10 95
Glaivemen 590 0.10 0.10 60 60
Lancer 1005 0.05 0.14 27.5 70
Imperial Guard 1525 0.10 0.08 50 41.6
Crossbowman 810 0.10 0.20* 40 80*
Repeating Crossbowman 1420 0.08 0.17* 60 120*
* Assuming bowman in tower with no blindage, refer to details below for other scenario
Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example:
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total
Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
Militia
Cost:
Wood 95 Stone 75 Iron 40 Food 40 Total 250
Stat:
Att 40 Inf Def 20 Cal Def 5 Plunder 60 Speed 7 Food 1
Attack efficiency:
40/250 = 0.16 attack/resource
Defence efficientcy:
25/250 = 0.10 defense/resource
Plunder efficientcy:
60/250 = 0.24
Sustainability - Attack
40/1 = 40 Attack per food
Sustainability - Defense
25/1 = 25 Defense per food
Pikeman
Cost:
Wood 145 Stone 70 Iron 85 Food 40 Total 340
Stat:
Att 10 Inf Def 35 Cal Def 60 Plunder 40 Speed 7 Food 1
Attack efficiency:
10/340 = 0.03 attack/resource
Defence efficientcy:
95/340 = 0.28 defense/resource
Plunder efficientcy:
40/340 = 0.12
Sustainability - Attack
10/1 = 10 Attack per food
Sustainability - Defense
95/1 = 95 Defense per food
Glaiveman
Cost:
Wood 130 Stone 120 Iron 170 Food 70 Total 590
Stat:
Att 60 Inf Def 30 Cal Def 30 Plunder 50 Speed 6 Food 1
Attack efficiency:
60/590 = 0.10 attack/resource
Defence efficientcy:
60/590 = 0.10 defense/resource
Plunder efficientcy:
50/590 = 0.08
Sustainability - Attack
60/1 = 60 Attack per food
Sustainability - Defense
60/1 = 60 Defense per food
Lancer
Cost:
Wood 370 Stone 270 Iron 290 Food 75 Total 1005
Stat:
Att 55 Inf Def 100 Cal Def 40 Plunder 110 Speed 10 Food 2
Attack efficiency:
55/1005 = 0.05 attack/resource
Defence efficientcy:
140/1005 = 0.14 defense/resource
Plunder efficientcy:
110/1005 = 0.11
Sustainability - Attack
55/2 = 27.5 Attack per food
Sustainability - Defense
140/2 = 70 Defense per food
Imperial Guard
Cost:
Wood 450 Stone 515 Iron 480 Food 80 Total 1525
Stat:
Att 150 Inf Def 50 Cal Def 75 Plunder 88 Speed 9 Food 3
Attack efficiency:
150/1525 = 0.10 attack/resource
Defence efficientcy:
125/1525 = 0.08 defense/resource
Plunder efficientcy:
88/1525 = 0.06
Sustainability - Attack
150/3 = 50 Attack per food
Sustainability - Defense
125/3 = 41.6 Defense per food
Crossbowman
Cost:
Wood 290 Stone 220 Iron 240 Food 60 Total 810
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
80/810 = 0.10 attack/resource
Defence efficientcy:
15/810 = 0.02 defense/resource
160/810 = 0.20 defense/resource **In tower
260/810 = 0.32 defense/resource **In tower with blindage
Plunder efficientcy:
60/810 = 0.067
Sustainability - Attack
80/2 = 40 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food **In tower
260/2 = 130 Defense per food **In tower with blindage
Repeating Crossbowman
Cost:
Wood 510 Stone 380 Iron 430 Food 100 Total 1420
Stat:
Att 120 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
120/1420 = 0.08 attack/resources
Defence efficientcy:
15/1420 = 0.01 defense/resource
240/1420 = 0.17 defense/resource **In tower
340/2020 = 0.17 defense/resource **In tower with blindage
(each blindage cost 600 resources)
Plunder efficientcy:
60/1420 = 0.04
Sustainability - Attack
120/2 = 60 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
240/2 = 120 Defense per food **In tower
340/2 = 170 Defense per food **In tower with blindage
Units Cost Att Eff Def Eff Att Sus Def Sus
Militia 250 0.16 0.10 40 25
Pikeman 340 0.03 0.28 10 95
Glaivemen 590 0.10 0.10 60 60
Lancer 1005 0.05 0.14 27.5 70
Imperial Guard 1525 0.10 0.08 50 41.6
Crossbowman 810 0.10 0.20* 40 80*
Repeating Crossbowman 1420 0.08 0.17* 60 120*
* Assuming bowman in tower with no blindage, refer to details below for other scenario
Definition
Attack/Defence Efficiency (Att/Def Eff)
- This represent the attack/defence per resource. Higher number means more efficient or lower cost per attack/defence point.
- This number is important when the game is resource constrainted (non gold player or in early of the game)
Example:
In order to get 1 million attack/defence point (in the case you trying to occupy/defend a county)
Att/Def Eff = 0.20
- You need spent 5 million resources in total
Att/Def Eff = 0.10
- You need spent 10 million resources in total
Attack/Defence Sustainability (Att/Def Sus)
- This represent the attack/defence per your food supply. Higher number mean better susatinability in terms of food supply, or simply lower maintenance cost. Remember after building your troops you need to maintain them by supplying food, if you ran out of food your troops will run away.
- This number is important when the game is food constrained. Imagine your sub city with a max of lvl 10 farms, in a standard 6 farms sub city you only can have 6 x 300 = 1800 food/h. You may improved it by getting a +50% food oasis, gavernor bonus, hero bonus, getting a 15 farms city but eventually you are food constrained to a number. In long run this may be the number that is more important.
Example:
In order to get 1 million attack/defense point (in the case you trying to attack/defend a county)
Att Sus = 100
- You need to have 10,000/h food supply to maintain your troops
Att Sus = 50
- You need to have 20,000/h food supply to maintain your troops
* If your food supply is negative means you cant maintain the troops and you need to constantly get food from other means like plundering, trading, doing quest, use resources pack or asking for support from league member. However if you fail to login for sometime, you may ran out of food and lost your troops.
Militia
Cost:
Wood 95 Stone 75 Iron 40 Food 40 Total 250
Stat:
Att 40 Inf Def 20 Cal Def 5 Plunder 60 Speed 7 Food 1
Attack efficiency:
40/250 = 0.16 attack/resource
Defence efficientcy:
25/250 = 0.10 defense/resource
Plunder efficientcy:
60/250 = 0.24
Sustainability - Attack
40/1 = 40 Attack per food
Sustainability - Defense
25/1 = 25 Defense per food
Pikeman
Cost:
Wood 145 Stone 70 Iron 85 Food 40 Total 340
Stat:
Att 10 Inf Def 35 Cal Def 60 Plunder 40 Speed 7 Food 1
Attack efficiency:
10/340 = 0.03 attack/resource
Defence efficientcy:
95/340 = 0.28 defense/resource
Plunder efficientcy:
40/340 = 0.12
Sustainability - Attack
10/1 = 10 Attack per food
Sustainability - Defense
95/1 = 95 Defense per food
Glaiveman
Cost:
Wood 130 Stone 120 Iron 170 Food 70 Total 590
Stat:
Att 60 Inf Def 30 Cal Def 30 Plunder 50 Speed 6 Food 1
Attack efficiency:
60/590 = 0.10 attack/resource
Defence efficientcy:
60/590 = 0.10 defense/resource
Plunder efficientcy:
50/590 = 0.08
Sustainability - Attack
60/1 = 60 Attack per food
Sustainability - Defense
60/1 = 60 Defense per food
Lancer
Cost:
Wood 370 Stone 270 Iron 290 Food 75 Total 1005
Stat:
Att 55 Inf Def 100 Cal Def 40 Plunder 110 Speed 10 Food 2
Attack efficiency:
55/1005 = 0.05 attack/resource
Defence efficientcy:
140/1005 = 0.14 defense/resource
Plunder efficientcy:
110/1005 = 0.11
Sustainability - Attack
55/2 = 27.5 Attack per food
Sustainability - Defense
140/2 = 70 Defense per food
Imperial Guard
Cost:
Wood 450 Stone 515 Iron 480 Food 80 Total 1525
Stat:
Att 150 Inf Def 50 Cal Def 75 Plunder 88 Speed 9 Food 3
Attack efficiency:
150/1525 = 0.10 attack/resource
Defence efficientcy:
125/1525 = 0.08 defense/resource
Plunder efficientcy:
88/1525 = 0.06
Sustainability - Attack
150/3 = 50 Attack per food
Sustainability - Defense
125/3 = 41.6 Defense per food
Crossbowman
Cost:
Wood 290 Stone 220 Iron 240 Food 60 Total 810
Stat:
Att 80 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
80/810 = 0.10 attack/resource
Defence efficientcy:
15/810 = 0.02 defense/resource
160/810 = 0.20 defense/resource **In tower
260/810 = 0.32 defense/resource **In tower with blindage
Plunder efficientcy:
60/810 = 0.067
Sustainability - Attack
80/2 = 40 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
160/2 = 80 Defense per food **In tower
260/2 = 130 Defense per food **In tower with blindage
Repeating Crossbowman
Cost:
Wood 510 Stone 380 Iron 430 Food 100 Total 1420
Stat:
Att 120 Inf Def 10 Cal Def 5 Plunder 60 Speed 7 Food 2
Attack efficiency:
120/1420 = 0.08 attack/resources
Defence efficientcy:
15/1420 = 0.01 defense/resource
240/1420 = 0.17 defense/resource **In tower
340/2020 = 0.17 defense/resource **In tower with blindage
(each blindage cost 600 resources)
Plunder efficientcy:
60/1420 = 0.04
Sustainability - Attack
120/2 = 60 Attack per food
Sustainability - Defense
15/2 = 7.5 Defense per food
240/2 = 120 Defense per food **In tower
340/2 = 170 Defense per food **In tower with blindage
Sunday, April 18, 2010
Occupying County
What is a county
Counties are special cities in the game that have very high resources output and a huge troops capacity. Once occupied player will have ~4.5-5.5k resources per hour and able to build army quick with level 20 barrack, stable and scout camp. It is a must have for anyone desire to excel in the game.
Below is a screenshot of a sample county. You can identify county by its colour - Blue. Purple colour city is state capital which will not be covered here.

County City Structure & Resources Field
County Attribute:
- 1000-1500 population
- Full city with all level 20 building and Walls (except Ironworks)
- 6 Farms city with limit of lv19 Farms, and Lv14 on other resources field
- Guarded by 15000 Wei Troops. (10000 Swordsman + 5000 Heavy Infantry at lvl 20)
- Can't trade from the city
- You can transport resource to it but not transport resources out of it
- Cannot build ram/demolisher
- Can only send limited troops at a time base on rank.. example viscount can only sent one troops at a time
How to occupy a county
- Anyone can occupy a county by eliminating all the troops in the county
- There is no pre-requirement
- You need to send huge amount of troops to eliminate the 15000 guarding troops
- After sucessful occupy the county need to prepare huge amount of defense troops to prevent others from stealing it from you.
- Yes anyone can take the county from you if they manage to defeat you, county ownership is not permanent, you must guard it after occupying it.
** Below is theorethical calculation, if you have battle report please verify if the calculation is correct
How much troops is needed to accupy the county
- Base on the battle damage calculation, 15k troops in the county represent :
infantry defense
(10000 x 35 + 5000 x 65) + 30% lv20 armor bonus = 877500
calvary defense
(10000 x 50 + 5000 x 35) + 30% lv20 armor bonus = 877500
Lets say you have lvl 20 Guardsman (+30%) with 10% hero bonus
You need to send in at least 877500/(1.4 x 70) = 8954 Guardsman
Lets say you have lvl 20 Qing Calvary (+30%) with 10% hero bonus
You need to send in at least 1437550/(1.4 x 180) = 3482 Qing Calvary
** Hero Bonus use here is just an example, hero bonus come from player's rank, hero leadership, skillbook, attack token, battle formation, scrolls, etc.... recommendation is to make sure you send high attack bonus hero to minimize your troop lost
- It may be hard for an individual to come out with the troops to take down a county by himself in the beginning, but the most effective way is a single player sending a strong troops to attack
- You still can collaborate among league member to send in waves of attack, but the total troops required will be much more.
Example:
- A single strong player may be able to take down the county by sending 4k lv 20 Qing Calvary with a strong hero with many attack bonus.
- Multiple player need to send at least 5-6 waves of 1k lvl20 Qing calvary (refer to battle damage calculation for the benefit of sending one huge troops vs few small troops)
Stealing a county
Here come the fun parts. If you are not strong enough to take down the NPC in the county but still dying to get a piece of the county, STEAL it!!!!
As mentioned above county ownership is not permanent, anyone that successfully kill all the troops in the county of other player own the county.
Usually after taking down the county, the occupying player is at weakess time, because he would have suffer huge losses killing all the NPC. Once someone take over a county, the time start ticking, as the occupying player would have call fro support from his league member and start building lv20 defense troops in the county. Anyway all these take time, so the sooner you attack the more advantage you have. If you wait longer the county will become strong and all the reinforcement may have arrive.
If you determine to steal a county, do it as soon as someone got in. Send full force to attack and get ready your defense support... as others may be stealling from you if you suceeded ;)
Anyway, stealing a county from someone can only mean one thing....... WAR!!! So good luck and get ready for the fun... lol (Dont say i never warned you about this)
Counties are special cities in the game that have very high resources output and a huge troops capacity. Once occupied player will have ~4.5-5.5k resources per hour and able to build army quick with level 20 barrack, stable and scout camp. It is a must have for anyone desire to excel in the game.
Below is a screenshot of a sample county. You can identify county by its colour - Blue. Purple colour city is state capital which will not be covered here.

County City Structure & Resources Field
County Attribute:
- 1000-1500 population
- Full city with all level 20 building and Walls (except Ironworks)
- 6 Farms city with limit of lv19 Farms, and Lv14 on other resources field
- Guarded by 15000 Wei Troops. (10000 Swordsman + 5000 Heavy Infantry at lvl 20)
- Can't trade from the city
- You can transport resource to it but not transport resources out of it
- Cannot build ram/demolisher
- Can only send limited troops at a time base on rank.. example viscount can only sent one troops at a time
How to occupy a county
- Anyone can occupy a county by eliminating all the troops in the county
- There is no pre-requirement
- You need to send huge amount of troops to eliminate the 15000 guarding troops
- After sucessful occupy the county need to prepare huge amount of defense troops to prevent others from stealing it from you.
- Yes anyone can take the county from you if they manage to defeat you, county ownership is not permanent, you must guard it after occupying it.
** Below is theorethical calculation, if you have battle report please verify if the calculation is correct
How much troops is needed to accupy the county
- Base on the battle damage calculation, 15k troops in the county represent :
infantry defense
(10000 x 35 + 5000 x 65) + 30% lv20 armor bonus = 877500
calvary defense
(10000 x 50 + 5000 x 35) + 30% lv20 armor bonus = 877500
Lets say you have lvl 20 Guardsman (+30%) with 10% hero bonus
You need to send in at least 877500/(1.4 x 70) = 8954 Guardsman
Lets say you have lvl 20 Qing Calvary (+30%) with 10% hero bonus
You need to send in at least 1437550/(1.4 x 180) = 3482 Qing Calvary
** Hero Bonus use here is just an example, hero bonus come from player's rank, hero leadership, skillbook, attack token, battle formation, scrolls, etc.... recommendation is to make sure you send high attack bonus hero to minimize your troop lost
- It may be hard for an individual to come out with the troops to take down a county by himself in the beginning, but the most effective way is a single player sending a strong troops to attack
- You still can collaborate among league member to send in waves of attack, but the total troops required will be much more.
Example:
- A single strong player may be able to take down the county by sending 4k lv 20 Qing Calvary with a strong hero with many attack bonus.
- Multiple player need to send at least 5-6 waves of 1k lvl20 Qing calvary (refer to battle damage calculation for the benefit of sending one huge troops vs few small troops)
Stealing a county
Here come the fun parts. If you are not strong enough to take down the NPC in the county but still dying to get a piece of the county, STEAL it!!!!
As mentioned above county ownership is not permanent, anyone that successfully kill all the troops in the county of other player own the county.
Usually after taking down the county, the occupying player is at weakess time, because he would have suffer huge losses killing all the NPC. Once someone take over a county, the time start ticking, as the occupying player would have call fro support from his league member and start building lv20 defense troops in the county. Anyway all these take time, so the sooner you attack the more advantage you have. If you wait longer the county will become strong and all the reinforcement may have arrive.
If you determine to steal a county, do it as soon as someone got in. Send full force to attack and get ready your defense support... as others may be stealling from you if you suceeded ;)
Anyway, stealing a county from someone can only mean one thing....... WAR!!! So good luck and get ready for the fun... lol (Dont say i never warned you about this)
Saturday, April 17, 2010
Battle Damage Calculation
There are 2 types of attack mode:
- Destroy Mode
- Plunder Mode
During any battle, ONLY the attack power of attacker and defense power of defender impact the results of battle.
Destroy mode
This mode will results in either the attacker or defender force to be totally eliminated.
Damage Calculation:
If Attacker Win
Defender Troops Eliminated, meaning left 0%
Attacker troops lose = (Attack power/Defense power) ^ 1.5
Defense power is a mixture of Infantry and Calvary defense base on attacking units.
Example:
** Calculation below is base on no attack or defense bonus (like Wall, Heroes skill, ranking, unit level..etc)
Attacker: 200 Glaiveman (Attack = 60)+ 200 Lancer (Attack = 55)
Defender: 100 swordman (Inf Def 35 Cal Def 50) + 100 Heavy Infantry (Inf Def 65 + Cal Def 35 )
Total Attacking power = 200 x 60 + 200 x 55 = 23000
Total Inf Def = 100 x 35 + 100 x 65 = 10000
Total Cal Def = 100 x 50 + 100 x 35 = 8500
Since the attacker consist of 200 Infantry and 200 Calvary
Effective Def = [(200 Inf/400 Total Att Units) x 10000 Inf Def] + [(100 Cal/400 Total Att Units)x8500)] = 9250
Attacker 23000 > Def 9250 so attacker win
Defender lose 100 swordsman 100 heavy Infantry (ALL)
Attacker lose (9250/23000)^1.5 = 25.5%
Attacker lose 51 Glaivemen 51 Lancer
What if you send 100 Glaiveman + 100 Lancer in the beginning.
Attack power = 11500 > 9250 (Attacker still win)
Defender stilll lose all units
Attacker lose (9250/11500)^1.5 = 72.1%
Attacker lose 72 Glaivemen 72 lancer
Attacker Casualties will be increased
What if you send 400 Glaiveman + 400 Lancer in the beginning.
Attack power = 46000 > 9250 (Attacker still win)
Defender still lose all units
Attacker lose (9250/46000)^1.5 = 9.0%
Attacker lose 36 Galivemen 36 lancer
Attacker Casualties will be reduced
As you can see, always attack with more troops to reduce your casualties.
Plunder Mode
The only difference with destroy mode is that it does not eliminate loser forces. This mode minimize the casualties from a battle.
To estimate the battle losses first calculate base on destroy mode. Take the example above, casualties for winning side (attacker) is 25.5 % under destroy mode.
Now under plunder mode with the same attack units.
Winner casualties = 25.5/(100 + 25.5) = 20.3%
Loser sasualties = 100 - 20.3 = 79.7 %
Using previous example, under plunder mode
Attacker win
Attacker lose 41 Glaivemen + 41 Lancer
Defender lose 80 swordman + 80 Heavy Infantry
- Destroy Mode
- Plunder Mode
During any battle, ONLY the attack power of attacker and defense power of defender impact the results of battle.
Destroy mode
This mode will results in either the attacker or defender force to be totally eliminated.
Damage Calculation:
If Attacker Win
Defender Troops Eliminated, meaning left 0%
Attacker troops lose = (Attack power/Defense power) ^ 1.5
Defense power is a mixture of Infantry and Calvary defense base on attacking units.
Example:
** Calculation below is base on no attack or defense bonus (like Wall, Heroes skill, ranking, unit level..etc)
Attacker: 200 Glaiveman (Attack = 60)+ 200 Lancer (Attack = 55)
Defender: 100 swordman (Inf Def 35 Cal Def 50) + 100 Heavy Infantry (Inf Def 65 + Cal Def 35 )
Total Attacking power = 200 x 60 + 200 x 55 = 23000
Total Inf Def = 100 x 35 + 100 x 65 = 10000
Total Cal Def = 100 x 50 + 100 x 35 = 8500
Since the attacker consist of 200 Infantry and 200 Calvary
Effective Def = [(200 Inf/400 Total Att Units) x 10000 Inf Def] + [(100 Cal/400 Total Att Units)x8500)] = 9250
Attacker 23000 > Def 9250 so attacker win
Defender lose 100 swordsman 100 heavy Infantry (ALL)
Attacker lose (9250/23000)^1.5 = 25.5%
Attacker lose 51 Glaivemen 51 Lancer
What if you send 100 Glaiveman + 100 Lancer in the beginning.
Attack power = 11500 > 9250 (Attacker still win)
Defender stilll lose all units
Attacker lose (9250/11500)^1.5 = 72.1%
Attacker lose 72 Glaivemen 72 lancer
Attacker Casualties will be increased
What if you send 400 Glaiveman + 400 Lancer in the beginning.
Attack power = 46000 > 9250 (Attacker still win)
Defender still lose all units
Attacker lose (9250/46000)^1.5 = 9.0%
Attacker lose 36 Galivemen 36 lancer
Attacker Casualties will be reduced
As you can see, always attack with more troops to reduce your casualties.
Plunder Mode
The only difference with destroy mode is that it does not eliminate loser forces. This mode minimize the casualties from a battle.
To estimate the battle losses first calculate base on destroy mode. Take the example above, casualties for winning side (attacker) is 25.5 % under destroy mode.
Now under plunder mode with the same attack units.
Winner casualties = 25.5/(100 + 25.5) = 20.3%
Loser sasualties = 100 - 20.3 = 79.7 %
Using previous example, under plunder mode
Attacker win
Attacker lose 41 Glaivemen + 41 Lancer
Defender lose 80 swordman + 80 Heavy Infantry
Wednesday, April 14, 2010
Oasis Troops Details
Plan to occupy an oasis? Read this first!

Oasis Troops may not be as easy as you think, do your math before the attack.....
if you see lots of swordsman there.. think twice .. those are super soldier even your full lvl 20 cant match.
Example if you see 200 swordsman alone:
Their defense power is 88000 for infantry and 104000 for calvary.
If you think of sending militia there you need at least 2200 militia to win!!!!
Oasis Troops may not be as easy as you think, do your math before the attack.....
if you see lots of swordsman there.. think twice .. those are super soldier even your full lvl 20 cant match.
Example if you see 200 swordsman alone:
Their defense power is 88000 for infantry and 104000 for calvary.
If you think of sending militia there you need at least 2200 militia to win!!!!
Labels:
armed rouge,
bandit,
falcon,
follower,
hound,
mounted rogue,
oasis,
occupy,
ring leader,
swordsman,
tips,
tko,
trick,
underling,
yellow turban
Sunday, April 11, 2010
3 Kingdom Quiz Answers
- Which of the following description of Annexe is incorrect: A city with an annexe must be the sub city.
- Which of the following description of Armorsmith is incorrect: When you upgrade the defense of your army, your armies that is not in the city will not be affected.
- Which of the following description of Barrack is incorrect: You can train infantry and cavalry in the barrack.
- Which of the following description of Builder's Guild is incorrect: Builder's Guild can't increase the construction speed of a building.
- Which of the following buildings can be shared by your different cities?
Theatre - Which of the following description of Bunker is incorrect:
You can put your Demolisher in the bunker. - Which of the following description of Career Center is incorrect: If you don't have a Career Center in your city, you cannot have a hero.
- Which of the following description of Career Center is correct: On each day, two new heroes will appear in your Career Center.
- Which of the following description of Command Centers is incorrect: Command Center is the place to train your army.
- Which of the following description of Drill Ground is incorrect: All your cities can share one Drill Ground.
- Which of the following description of Governor's House is incorrect: You can recruit Lobbyists from the Governor's House.
- Which of the following description of Hidden Warehouse is incorrect: The same as granary, Hidden Warehouse can increase the grain storage volume of your city.
- Which of the following description of Hidden Warehouse is incorrect: Hidden Warehouse is immune to the Demolisher.
- Which of the following description of Ironworks is incorrect: Demolisher can attack all constructions.
- Which of the following description of League Flag is incorrect: League Flag will attract enemy to attack it.
- Which of the following description of Library is incorrect: Wei Country can't carry out researches in library.
- Which of the following description of Mansion is incorrect: Mansion and annexe is the same in the factor of function.
- Which of the following description of Mansion is incorrect: You can build an annexe and a mansion in a city.
- Which of the following description of Market is incorrect: Their is no pre-requirement for building a market.
- Which of the following descriptions of Market is incorrect: You can trade weapons and equipment in the market.
- Which of the following description of Monitor Office is incorrect: The higher level your Builder's Guild is, the faster your construction speed will be.
- Which type of Oasis we don't have in game? Increase the ouput of the Iron by 50%.
- Which of the following description of Scout Camp is incorrect: Scouts will not fail to spy the enemy force.
- Which of the following description of Stable is incorrect: The higher level your stable is, the less resources it will take to recruit a cavalry.
- Which of the following description of Theatre is incorrect: The resources you deposited to the theatre can be withdrew if necessary.
- Which of the following description of Tower is incorrect: Your reinforcement from other cities can go into tower too.
- Which of the following description of Valor Camp is incorrect: When you are upgrading the speed of your unit, the unit that is not in your town can be upgraded too.
- Which of the following description of Wall is incorrect: All countrie's city walls are the same.
- Which of the following description of Wall is incorrect: When your city wall is upgraded, you can setup more blindages on your city wall.
- What does Alliance mean in game? Two leagues ally with each other.
- What is called "Assisting Defense" in game? Defend a city together with your alliance.
- Players often mention Audi when they are chatting. What does Audi stand for in this case? Attack the enemy city but get no resources.
- What is called "Black Lamp" in game? Inactive players who do not log in the game for more than 5 days.
- Which situation is usually called "Calm" by players? An area where fierce battles do not occur for a long time.
- Which kind of players is called Dead Sheep in game? Inactive player.
- What is called "Defense Break"? All the defense force are eliminated by the attacker of the invading side.
- What is called "Double Strike" in game? Command the Demolishers to attack 2 targets at the same time in the Command Center.
- What is called "Entrust" in game? A function in game that allow you to entrust a player or help the other player to administrater the account.
- What does "Even up" stand for in game? Trade with the mystery merchant in the market and swap a resource for the resources you need.
- What activity is called farming in game? Collecting resources for a long time.
- Players usually describe a kind of Battle as "Fireworks", what is that? A nip and tuck battle. Both sides will not retreat until they fight to death. The fighting is so tough and beautiful, just like fireworks.
- What is called "Flying City"? The action that use special item to move your city to the other place.
- What does "FS" stand for in game? Abbreviation for "Fleetsave". Send your attacker out of your town when you are offline to avoid enemy sneak attack.
- What is called "Instant Building" in game? Use "Instant Completion" function to build a construction in an incredible speed.
- Which of the following description of Mobilization order is incorrect? Only the leader of a league can use the mobilization order
- Which kind of players is called Peasant in game? Players who can defend themselves and concentrate on collecting resources.
- Which activity is called "plunder" in game? A strategy that base on looting the resources in other player's city.
- What does the productivity means? Your resources output in an hour.
- What is called "Pursue and Attack" in game? Arrive at the enemy city and attack it when enemy attacker just returns to the city.
- What is a satellite city? A sub city that provide resource to your main city.
- Which kind of player is called "Sheep"? Players who do not have the ability to strike back when attacked.
- What is "Tortoise Player" in game? Players with extremely high defense.
- What does "Universal X" (X is a number) stand for in game? All your resource fields have reached to the same level.
- What is called "Warehouse Explosion"? Your warehouse and granary is full of resources.
- What is called "Wave Attack" in game? A group of army that will arrive at the target in some consecutive seconds like waves.
- Which kind of players is called Wolf in game? Players who live by looting other cities.
- Which of the following is not an equipment for heroes?
Tribute Token - Which of the following descriptions of Epic Hero is wrong? All Epic Heroes can use Preserving Bolus
- Which of the following descriptions of Epic Hero is wrong? When an Epic Hero dies his Skills are lost
- Which of the following descriptions related to Epic Heroes is accurate? When you recruit an Epic Hero from the Career Center, the Hero could be at level 1 or 100
- Which Epic Hero has the highest Encourage value? Diao Chan
- Which of these Epic Heroes is naturally endowed with the Feign Death ability? Zuo Ci
- Which Epic Hero has the highest Insight value? Zhao Yun
- Which Epic Hero has the highest Leadership Value after reaching his maximum level?
Zhou Yu - Which of these Epic Heroes is naturally endowed with the Vacancy ability?
Zhuge Liang - Epic Hero Guan Yu is naturally possessed of Encourage and Mobility Abilities. Which of the following is an accurate description of Guan Yu's Abilities? Strengthens overall Army attack, Increases Cavalry speed
- Epic Hero Diao Chan is naturally possessed of Encourage and March Abilities, which of the following is an accurate description of Diao Chan's Abilities? Increase Army's attack power and speed
- Epic Hero Zhuge Liang is naturally possessed of Vacancy and Farm Abilities, which of the following is an accurate description of Zhuge Liang's Abilities? When on defense, there is a probability of causing the enemy to retreat; increase Food production
- Of the following Epic Heroes, who is not included in the Five Tiger Generals group? Wei Yan
- Who is not a member of "Three in The Garden?" Zhuge Liang
- Who of the following is not considered a Superior Epic Hero? Sun Ce
- Which of the following differences between Epic and Normal Heroes is incorrect? Epic Heroes are easier to recruit than Normal Heroes
- What kind of item your hero can't equip? Pearl
- Which of the following description of hero is correct: Hero's intellect affects your units' success rate to use scrolls.
- Which of the following description of hero is correct: Hero is appointed as the governor, his political affects the resources output of your city.
- Which of the following description of hero is correct: Hero's leadership affects the attack of your units.
- Which hero's attribute will affect the attack and defense of your army? Leadership
- Which of the following description of hero experience is incorrect: If your hero is defeated, he will not obtain experience from this fight.
- Which of the following description of hero escaping is incorrect? Hero may escape when attacking the camp.
- In which condition your hero's HP cannot be restored? Pray
- Which of the following description on hero position is incorrect? Private B Defense +1%
- Which of the following description on historical hero is incorrect? The strength of the historical heroes is always higher than normal heroes.
- In which of the following way can't you obtain a historical hero? Attack oasis.
- Which unit has the fastest speed? Woman Cavalry
- Which unit costs you less resources? Militia
- Who of the following is not a Heroine?
Chen Lin - The best strategy for acquiring an Epic Hero is:
Give a large gift to the Career Center - Under what condition can your hero's HP not be restored?
Pray
- Why your population doesn't reduce after you are looted by others? You enemy doesn't use Battering Ram and Demolisher.
- Which of the following action will not increase the output of your resources? Upgrade city wall.
- Will a battle occur when the server is under maintenance? No.
- Which of the following ways to transport resources is incorrect? Select "Transport Resources" in the stable.
- Which of the following you can't get by attacking camp of bandits? Tax Permission
- Which of the following description of the game rule is incorrect? You can provide or receive 3 hour's resources output from other players in 24 hours.
- Which of the following description of the game rule is correct? You can entrust your account to three players at the same time.The real cash trade is allowed.Account sharing is allowed.All the descriptions are false.
- Which of the following description of resources is incorrect: Warehouse is used for store all resources.
- Which item is not sole in the mall Skill Book
- Which of the following description on message is incorrect? You can directly reply a system message.
- Your word will be seen by all players if you speak in which channel? World
- Which of the following constructions can be shared by your different cities? Theatre
- What does rice represent in game? The population your arm forces take. It is also a symbol of the power of your force.
- How to caculate the speed of the mixed force? The speed of the mixed force is the same as the unit with the slowest speed in your mixed force.
- Which of the following description on account entrust is incorrect? You need the account and password of the player who entrust his account to you.
- Which of the following description of game time is correct: Game time will provide players a coordinated universal time for the player in game.
- Which type of city does not exist in game? A city with 10 Farmlands
- What will happen when your grain is negative? Your soldiers in the city will starve.
- Which country can develop the inner city and outer city at the same time? Wei
- In which condition will you fail to establish a sub city? When your pioneer is in the bunker.
- What city is your main city? A city has a mansion.
- What we can't do in game? Switch Server
- Which of the following description of Token of Motivation is incorrect? Only the leader of a league can use the Token of Motivation
- How to recognize the cities of the members of the hostile league? The city of the members of the hostile league is shown in red.
- How to recognize the cities of the members of the same league? The city of the members of the same league is shown in blue.
- How to recognize the cities of the members of the friendly league? The city of the members of the friendly league is shown in green.
- How to recognize the cities of your own? Your city is shown in orange.
- Which state does not belong to Jian Ning? Qing Zhou
- Which state does not belong to the scope of Chai Sang? Si Zhou
- Xiang Ping is not belong to the scope of which state in the city wall? Jiao Zhou
- Xiang Ping - You State Ji State Yan State Qing State Yu State
- Jian Ning - Yong State Yi State Jiao State
- Chai Sang - Xu State Yang State Jing State
- Jin Yang - Liang State Si State Bing State
- How many Ability bars does a General have?
3 - What can a Hero put in his Ability bar? Skillbook
- If you've already studied Level 1 Archery Leader Ability and you then go on to study Level 2 Cavalry and Archery Leader Double Skillbook, which of the following Ability bonuses will you receive? Level 2 Cavalry, Level 3 Archery Leader
- A Hero's Skillbook includes a Level 2 Charge Ability, what is this ability? Increases Infantry speed by 2%
- Heroes can increase their Defense with which of the following Skillbooks? Iron Wall
- What is the effect of "Encourage" in the Hero's Skillbook? Strengthens the attack ability of your Army
- You can tell which Abilities a Skillbook has by its name. Which skills does the Encourage and Feign Death Skillbook contain? Encourage and Feign Death
- What is the effect of "Iron Wall" in the Hero's Skillbook?
Strengthens your Army's defense ability - What is the effect of "Recognition" in the Hero's Skillbook?
Probability that you will recognize the enemy's formation and therefore avoid being subdued - What is the effect of "Sacrifice" in the Hero's Skillbook? Strengthens hero during battle, though you will die in siege
- Which of the following is an incorrect description of Double Skillbook? Single Skillbooks of the same Ability can be paired with Double Skillbooks
- Which of the following is not an advantage of Skillbooks? Abilities can be automatically upgraded to higher levels
- Which of the following is not an advantage of Skillbooks? Abilities can be automatically upgraded to higher levels
- How do you put a Skillbook into a Skill bar? First buy an item to open the Skill bar and then add the Skillbook
- Which of the following is not accurate regarding Skillbooks? A Double Skillbook takes up two Skill bars
- The opening of Skill bars is of the utmost importance to Heroes, which of the following is correct? Treasure Bolus opens the first Ability bar, Purple Bonus opens the second, and Styrax Bolus opens the third
- If you want to increase your population limit, the best Skillbook to give to your Hero is: Farm
- Which of the following descriptions regarding Skill is incorrect? Once an Ability is put in the Skill bar it cannot be changed
ITEMS AND EQUIPMENTS
- Which of the following equipments will be most useful to a Governor who is trying to increase resource outputs? Cloud Sage Crest
- What Items are needed to open an Ability bar? Treasured Bolus, Purple Bolus, Styrax Bolus
- What method can you use to upgrade your Equipment level? Use Level 1, 2 or 3 Enhanced Steel to strengthen your equipment
- In which of the following ways can Heroes assign unused attribution points? Take a dose of Preserving Bolus
- During a duel, which of the following weapons will be the most helpful in boosting your Attack? Wolf Curved Blade
- Which of the following weapons gives a Hero's Strike ability a boost? Flame Whirl Halberd
OTHERS
- What Items are needed to open an Ability bar? Treasured Bolus, Purple Bolus, Styrax Bolus
- Which of the following equipments will be most useful to a Governor who is trying to increase resource outputs? Cloud Sage Crest
- Who of the following is not a Heroine? Chen Lin
- Which of the following is not an advantage of Skillbooks? Abilities can be automatically upgraded to higher levels
- How do you put a Skillbook into a Skill bar? First buy an item to open the Skill bar and then add the Skillbook
- Which of the following is not accurate regarding Skillbooks? A Double Skillbook takes up two Skill bars
- Which of the following descriptions of Skillbooks is incorrect?
Fortune: a definite probability of increasing troop attack power. - Heroes can increase their Defense with which of the following Skillbooks? Iron Wall
- Which of the following does not go on a Hero's Weapon Bar? Berserk Trois-River Horse
- What is the effect of "Encourage" in the Hero's Skillbook? Strengthens the attack ability of your Army
- In Three Kingdoms, who is generally considered the most clever and resourceful strategist? Zhuge Liang
- The opening of Skill bars is of the utmost importance to Heroes, which of the following is correct? Treasure Bolus opens the first Ability bar, Purple Bonus opens the second, and Styrax Bolus opens the third
- If you've already studied Level 1 Archery Leader Ability and you then go on to study Level 2 Cavalry and Archery Leader Double Skillbook, which of the following Ability bonuses will you receive? Level 2 Cavalry, Level 3 Archery Leader
- What is the effect of "Recognition" in the Hero's Skillbook? Probability that you will recognize the enemy's formation and therefore avoid being subdued
- Which of the following is an accurate description of a general? Generals can use an automated function to study Abilities
- What Items are needed to open an Ability bar? Treasured Bolus, Purple Bolus, Styrax Bolus
- In which of the following ways can Heroes assign unused attribution points? Take a dose of Preserving Bolus
- Which of the following is an incorrect description of Double Skillbook? Single Skillbooks of the same Ability can be paired with Double Skillbooks
- During a duel, which of the following weapons will be the most helpful in boosting your Attack? Wolf Curved Blade
- Which of the following weapons gives a Hero's Strike ability a boost? Flame Whirl Halberd
- A Hero's Skillbook includes a Level 2 Charge Ability, what is this ability? Increases Infantry speed by 2%
- If you want to increase your population limit, the best Skillbook to give to your Hero is: Farm
- Which of the following descriptions regarding Skill is incorrect? Once an Ability is put in the Skill bar it cannot be changed
- What method can you use to upgrade your Equipment level? Use Level 1, 2 or 3 Enhanced Steel to strengthen your equipment
- How many Ability bars does a General have? 3
- Which of the following is not an advantage of Skillbooks? Abilities can be automatically upgraded to higher levels
- Which of the following is not an accurate description of a general? **question error in TKO Generals can use every kind of equipmentGenerals can study several different AbilitiesGenerals can study several Dueling Abilities and participate in Battle Arena and Reward of Warriors tournamentsGenerals can use an automated function to study Abilities
- Which of the following describes a capability that Epic Heroes have while Normal Heroes do not? Has a very high skill level
- What is the effect of "Sacrifice" in the Hero's Skillbook? Strengthens hero during battle, though you will die in siege
- Who is generally accepted as the most powerful general in the Three Kingdoms? Lv Bu
- Which of the following is untrue of the dfiferences between a 1 star hero and normal hero? No Difference
- You can tell which Abilities a Skillbook has by its name. Which skills does the Encourage and Feign Death Skillbook contain? Encourage and Feign Death
- During a duel, which of the following weapons will be the most helpful in boosting your Attack? Wolf Curved Blade
- What can a Hero put in his Ability bar? Skillbook
- Which of the following is an accurate description of the difference between Generals and Soldiers? Only Generals can have 3 Ability bars and can gather many different kinds of Abilities.
- The best strategy for acquiring an Epic Hero is: Give a large gift to the Career Center
- Which of the following weapons gives a Hero's Strike ability a boost? Flame Whirl Halberd
- What is the effect of "Sacrifice" in the Hero's Skillbook? Strengthens hero during battle, though you will die in siege attack
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